X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_font.fs;h=fa8c6e78b89ad2815bb085763135c80753153639;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=673238c39417885bb90baa8822d299437d34a9e6;hpb=d6171f1c56789b2ca79efa3313fbbf74a13bda7a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_font.fs b/shaders/model_font.fs index 673238c..fa8c6e7 100644 --- a/shaders/model_font.fs +++ b/shaders/model_font.fs @@ -1,18 +1,17 @@ -out vec4 FragColor; +layout (location = 0) out vec4 oColour; uniform sampler2D uTexMain; uniform vec4 uColour; -in vec4 aColour; in vec2 aUv; -in vec3 aNorm; +in vec4 aNorm; in vec3 aCo; #include "motion_vectors_fs.glsl" +#include "depth_compare.glsl" -void main() -{ +void main(){ + depth_compare_dither(); compute_motion_vectors(); - vec4 diffuse = texture( uTexMain, aUv ); - FragColor = vec4( diffuse.rgb, 1.0 ) * uColour; + oColour = texture( uTexMain, aUv ) * uColour; }