X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_font.fs;h=d0d285106708153a6d4552d5a0ef0a9c4efdca5e;hb=825c3bce18272c0f81659e0eac469709d0462836;hp=31e4e8dd39b6e9fe0a1d3ff6e2f5f0cdc33cce9d;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_font.fs b/shaders/model_font.fs index 31e4e8d..d0d2851 100644 --- a/shaders/model_font.fs +++ b/shaders/model_font.fs @@ -1,11 +1,10 @@ -out vec4 FragColor; +layout (location = 0) out vec4 oColour; uniform sampler2D uTexMain; uniform vec4 uColour; -in vec4 aColour; in vec2 aUv; -in vec3 aNorm; +in vec4 aNorm; in vec3 aCo; #include "motion_vectors_fs.glsl" @@ -13,5 +12,5 @@ in vec3 aCo; void main() { compute_motion_vectors(); - FragColor = texture( uTexMain, aUv ) * uColour; + oColour = texture( uTexMain, aUv ) * uColour; }