X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_character_view.h;h=c9feae4655028357ba922985302670b0d02abf02;hb=61559a4d856351c40f5ad6be67b811ec01b037f9;hp=c59737feb10f8feb55c5f46c20cab12416b5a08a;hpb=23733c7ba8fac9eb4ac1f4839c400f0248abee6e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_character_view.h b/shaders/model_character_view.h index c59737f..c9feae4 100644 --- a/shaders/model_character_view.h +++ b/shaders/model_character_view.h @@ -470,7 +470,7 @@ static struct vg_shader _shader_model_character_view = { "\n" "vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )\n" "{\n" -" float fresnel = 0.0*step(0.5,1.0 - abs(dot(normal,halfview)));\n" +" float fresnel = 1.0 - abs(dot(normal,halfview));\n" "\n" " vec3 reflect_colour = mix( g_daysky_colour.rgb, g_sunset_colour.rgb, \n" " g_sunset_phase );\n"