X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_character_view.h;h=bae097d5a097ba0826ebe46fb9728b6fb8587ac9;hb=e126d5b471eb17ec9e0f0391cc7488b45f213b0d;hp=d7e69019a6c96a57def725c40cfa99eb26243dcc;hpb=2673c575386c604fc2c0603dba2480eda05cf97a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_character_view.h b/shaders/model_character_view.h index d7e6901..bae097d 100644 --- a/shaders/model_character_view.h +++ b/shaders/model_character_view.h @@ -65,7 +65,7 @@ static struct vg_shader _shader_model_character_view = { " aCo = a_co;\n" " aWorldCo = world_pos;\n" "\n" -" // TODO:\n" +" // TODO: motion vectors\n" " aMotionVec0 = vec3(1.0);\n" " aMotionVec1 = vec3(1.0);\n" "}\n" @@ -212,9 +212,8 @@ static struct vg_shader _shader_model_character_view = { "\n" "float world_water_depth( vec3 pos )\n" "{\n" -" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" " float ref_depth = g_water_plane.y*g_water_plane.w;\n" -" return texture( g_world_depth, depth_coord ).g-ref_depth;\n" +" return world_depth_sample( pos ) - ref_depth;\n" "}\n" "\n" "float shadow_sample( vec3 vdir )\n"