X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_character_view.h;h=55f88315930ada60967f19ca9a849fe215ea3eb2;hb=00d08b1e801d6b14fbfc07243271404cc7252e35;hp=f5a701dad1efa3c212edc644282a7a86e10d3e30;hpb=be8ea6efdbfd9c0fdad97401ed7d92041d8c8778;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_character_view.h b/shaders/model_character_view.h index f5a701d..55f8831 100644 --- a/shaders/model_character_view.h +++ b/shaders/model_character_view.h @@ -420,7 +420,7 @@ static struct vg_shader _shader_model_character_view = { "{\n" " compute_motion_vectors();\n" "\n" -" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n" +" vec3 qnorm = aNorm;\n" " vec3 diffuse = texture( uTexMain, aUv ).rgb;\n" " vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );\n" "\n" @@ -442,7 +442,6 @@ static struct vg_shader _shader_model_character_view = { " discard;\n" "\n" " oColour = vec4( composite, opacity );\n" -" //oColour = vec4( vec3(back_depth), 1.0 );\n" "}\n" ""}, };