X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_character_view.fs;h=7a3d63ec39651fb22b875ffdc78f2684f39706f7;hb=e61356f70eddb79f05d7b9e329e91963ec74f817;hp=8bf29bcf899b9ba1700bc79750c269f7502b2fcc;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_character_view.fs b/shaders/model_character_view.fs index 8bf29bc..7a3d63e 100644 --- a/shaders/model_character_view.fs +++ b/shaders/model_character_view.fs @@ -1,7 +1,5 @@ uniform sampler2D uTexMain; uniform vec3 uCamera; -uniform vec3 uBoard0; -uniform vec3 uBoard1; in vec4 aColour; in vec2 aUv; @@ -29,7 +27,7 @@ void main() vec3 total_light = newlight_compute_ambient(); vec3 world_light = newlight_compute_world_diffuse( qnorm ); - float world_shadow = newlight_compute_sun_shadow(); + float world_shadow = newlight_compute_sun_shadow( vec3(1.0) ); total_light += world_light * world_shadow; vfrag = apply_fog( vfrag * total_light, fdist );