X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_character_view.fs;h=6330f9bf13ebf5635c694ae3d6cfdbaeaf41813b;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=4e91e921516de0b4bfda63bc21f7b9354195f28a;hpb=0ca7f5ca2560908de1a03db112df67e52b476107;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_character_view.fs b/shaders/model_character_view.fs index 4e91e92..6330f9b 100644 --- a/shaders/model_character_view.fs +++ b/shaders/model_character_view.fs @@ -9,12 +9,13 @@ in vec3 aWorldCo; #include "common_world.glsl" #include "motion_vectors_fs.glsl" +#include "depth_compare.glsl" -void main() -{ +void main(){ + depth_compare_dither(); compute_motion_vectors(); - vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0); + vec3 qnorm = aNorm; vec3 diffuse = texture( uTexMain, aUv ).rgb; vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );