X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmodel_character_view.fs;h=502d67299d95d95c87dc6ff96393447928608694;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=49e615c6d6e0a07e72141494d074dfe31ab09ea6;hpb=e913a28dff24a331d0ecf3f0600d23a46ce0f307;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/model_character_view.fs b/shaders/model_character_view.fs index 49e615c..502d672 100644 --- a/shaders/model_character_view.fs +++ b/shaders/model_character_view.fs @@ -7,13 +7,14 @@ in vec3 aNorm; in vec3 aCo; in vec3 aWorldCo; +#include "light_clearskies_stddef.glsl" #include "common_world.glsl" #include "motion_vectors_fs.glsl" #include "depth_compare.glsl" vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview ) { - float fresnel = step(0.5,1.0 - abs(dot(normal,halfview))); + float fresnel = 1.0 - abs(dot(normal,halfview)); vec3 reflect_colour = mix( g_daysky_colour.rgb, g_sunset_colour.rgb, g_sunset_phase );