X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmenu.h;h=75ed0ddc402b7e410502a4c37ff9837d3b6cec88;hb=6d98c1e42c1617a8a426f9f0c0df99b75725b486;hp=67700e8e908482467dbbf64894f1a1038db42eac;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/menu.h b/shaders/menu.h index 67700e8..75ed0dd 100644 --- a/shaders/menu.h +++ b/shaders/menu.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_menu = { .link = shader_menu_link, .vs = { -.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -40,7 +39,6 @@ static struct vg_shader _shader_menu = { ""}, .fs = { -.orig_file = "../../shaders/unlit.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -54,8 +52,12 @@ static struct vg_shader _shader_menu = { "\n" "void main()\n" "{\n" -" vec3 diffuse = texture( uTexMain, aUv ).rgb;\n" -" FragColor = vec4( diffuse, 1.0 );\n" +" vec4 diffuse = texture( uTexMain, aUv );\n" +"\n" +" if( diffuse.a < 0.5 )\n" +" discard;\n" +"\n" +" FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;\n" "}\n" ""}, }; @@ -65,16 +67,16 @@ static GLuint _uniform_menu_uPv; static GLuint _uniform_menu_uTexMain; static GLuint _uniform_menu_uColour; static void shader_menu_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_menu_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_menu_uMdl,1,GL_FALSE,(float*)m); } static void shader_menu_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_menu_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_menu_uPv,1,GL_FALSE,(float*)m); } static void shader_menu_uTexMain(int i){ - glUniform1i( _uniform_menu_uTexMain, i ); + glUniform1i(_uniform_menu_uTexMain,i); } static void shader_menu_uColour(v4f v){ - glUniform4fv( _uniform_menu_uColour, 1, v ); + glUniform4fv(_uniform_menu_uColour,1,v); } static void shader_menu_register(void){ vg_shader_register( &_shader_menu );