X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmenu.h;h=2a14ac1921673ce3a5e09f48d2a644b44961eb5d;hb=a1adba47558099cab82aa6d10abdc1dca11d3342;hp=67700e8e908482467dbbf64894f1a1038db42eac;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/menu.h b/shaders/menu.h index 67700e8..2a14ac1 100644 --- a/shaders/menu.h +++ b/shaders/menu.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_menu = { .link = shader_menu_link, .vs = { -.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -17,9 +16,21 @@ static struct vg_shader _shader_menu = { "layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" +"#line 1 2 \n" +"out vec3 aMotionVec0;\n" +"out vec3 aMotionVec1;\n" +"\n" +"void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n" +"{\n" +" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n" +" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n" +"}\n" +"\n" +"#line 3 0 \n" "\n" "uniform mat4x3 uMdl;\n" "uniform mat4 uPv;\n" +"uniform mat4 uPvmPrev;\n" "\n" "out vec4 aColour;\n" "out vec2 aUv;\n" @@ -29,18 +40,22 @@ static struct vg_shader _shader_menu = { "\n" "void main()\n" "{\n" -" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" -" gl_Position = uPv * vec4( world_pos, 1.0 );\n" +" vec3 world_pos0 = uMdl * vec4( a_co, 1.0 );\n" +" vec4 vproj0 = uPv * vec4( world_pos0, 1.0 );\n" +" vec4 vproj1 = uPvmPrev * vec4( a_co, 1.0 );\n" +"\n" +" vs_motion_out( vproj0, vproj1 );\n" +"\n" +" gl_Position = vproj0;\n" +" aWorldCo = world_pos0;\n" " aColour = a_colour;\n" " aUv = a_uv;\n" " aNorm = mat3(uMdl) * a_norm;\n" " aCo = a_co;\n" -" aWorldCo = world_pos;\n" "}\n" ""}, .fs = { -.orig_file = "../../shaders/unlit.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -54,27 +69,35 @@ static struct vg_shader _shader_menu = { "\n" "void main()\n" "{\n" -" vec3 diffuse = texture( uTexMain, aUv ).rgb;\n" -" FragColor = vec4( diffuse, 1.0 );\n" +" vec4 diffuse = texture( uTexMain, aUv );\n" +"\n" +" if( diffuse.a < 0.5 )\n" +" discard;\n" +"\n" +" FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;\n" "}\n" ""}, }; static GLuint _uniform_menu_uMdl; static GLuint _uniform_menu_uPv; +static GLuint _uniform_menu_uPvmPrev; static GLuint _uniform_menu_uTexMain; static GLuint _uniform_menu_uColour; static void shader_menu_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_menu_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_menu_uMdl,1,GL_FALSE,(float*)m); } static void shader_menu_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_menu_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_menu_uPv,1,GL_FALSE,(float*)m); +} +static void shader_menu_uPvmPrev(m4x4f m){ + glUniformMatrix4fv(_uniform_menu_uPvmPrev,1,GL_FALSE,(float*)m); } static void shader_menu_uTexMain(int i){ - glUniform1i( _uniform_menu_uTexMain, i ); + glUniform1i(_uniform_menu_uTexMain,i); } static void shader_menu_uColour(v4f v){ - glUniform4fv( _uniform_menu_uColour, 1, v ); + glUniform4fv(_uniform_menu_uColour,1,v); } static void shader_menu_register(void){ vg_shader_register( &_shader_menu ); @@ -83,6 +106,7 @@ static void shader_menu_use(void){ glUseProgram(_shader_menu.id); } static void shader_menu_link(void){ _uniform_menu_uMdl = glGetUniformLocation( _shader_menu.id, "uMdl" ); _uniform_menu_uPv = glGetUniformLocation( _shader_menu.id, "uPv" ); + _uniform_menu_uPvmPrev = glGetUniformLocation( _shader_menu.id, "uPvmPrev" ); _uniform_menu_uTexMain = glGetUniformLocation( _shader_menu.id, "uTexMain" ); _uniform_menu_uColour = glGetUniformLocation( _shader_menu.id, "uColour" ); }