X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fmenu.fs;fp=shaders%2Fmenu.fs;h=e957ddfeea0f39a9224a07e110ea48857d64bd0a;hb=15beb60ade240af4e00b0d204f7e89a4d35dca36;hp=0000000000000000000000000000000000000000;hpb=d5405f24a854aff8b76bb126492f2c18bc874270;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/menu.fs b/shaders/menu.fs new file mode 100644 index 0000000..e957ddf --- /dev/null +++ b/shaders/menu.fs @@ -0,0 +1,19 @@ +out vec4 FragColor; + +uniform sampler2D uTexMain; +uniform vec4 uColour; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; + +void main() +{ + vec4 diffuse = texture( uTexMain, aUv ); + + if( diffuse.a < 0.5 ) + discard; + + FragColor = vec4( diffuse.rgb, 1.0 ) * uColour; +}