X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Flight_clearskies.glsl;h=5cc438315f06da6887d1ec52f4bb17743d783470;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=1bd2469ccb772a0539c618b56e8463d3f7a10c92;hpb=e311bbe2fa903a7e2a922f202f389b799193195d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/light_clearskies.glsl b/shaders/light_clearskies.glsl index 1bd2469..5cc4383 100644 --- a/shaders/light_clearskies.glsl +++ b/shaders/light_clearskies.glsl @@ -51,7 +51,7 @@ float stars( vec3 rd, float rr, float size ){ float luminance( vec3 v ) { - return dot( v, vec3(0.2126, 0.7152, 0.0722) ); + return dot( v, vec3(0.2126, 0.7052, 0.0722) ); } vec3 clearskies_ambient( vec3 dir ) @@ -65,7 +65,7 @@ vec3 clearskies_ambient( vec3 dir ) ambient += g_nightsky_colour.rgb * (1.0-g_day_phase); /* Add gradient */ - ambient -= sky_gradient * luminance(ambient); + ambient -= sky_gradient * luminance(ambient)*1.6; return ambient; } @@ -95,7 +95,7 @@ vec3 clearskies_sky( vec3 ray_dir ) } } - vec3 composite = sky_colour + sun_colour + star*star_blend; + vec3 composite = sky_colour + sun_colour + star*star_blend; return composite; }