X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Flight_clearskies.glsl;h=1bd2469ccb772a0539c618b56e8463d3f7a10c92;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=0af3be0774ff0899ff6de75e026a85180c49b815;hpb=63fe317d7db724162561da52aa382c82ac3c29be;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/light_clearskies.glsl b/shaders/light_clearskies.glsl index 0af3be0..1bd2469 100644 --- a/shaders/light_clearskies.glsl +++ b/shaders/light_clearskies.glsl @@ -107,8 +107,9 @@ vec3 clearskies_lighting( vec3 normal, float shadow, vec3 halfview ) g_sunset_phase ); vec3 sky_reflection = 0.5 * fresnel * reflect_colour; - vec3 light_sun = max(0.0,dot(normal,g_sun_dir.xyz)*0.75+0.25) - * g_sun_colour.rgb * g_day_phase; + vec3 light_sun = max( CLEARSKIES_LIGHT_DOT_MIN, + dot(normal,g_sun_dir.xyz)*0.75+0.25 + ) * g_sun_colour.rgb * g_day_phase; float scaled_shadow = max( shadow, 1.0 - max(g_sun_dir.y,0.0) ); vec3 ambient = mix( g_ambient_colour.rgb, g_sunset_ambient.rgb,