X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fgpos.h;h=3c17cbb628280023113fcdf2c814a27f818b89d8;hb=d8fc0acce1b39466038284aa6f1941ebe98c8348;hp=8b7dbf416b00c9b3871f2a53b96f05973ec74d40;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/gpos.h b/shaders/gpos.h index 8b7dbf4..3c17cbb 100644 --- a/shaders/gpos.h +++ b/shaders/gpos.h @@ -64,6 +64,7 @@ static struct vg_shader _shader_gpos = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -128,6 +129,11 @@ static struct vg_shader _shader_gpos = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"