X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fgpos.h;fp=shaders%2Fgpos.h;h=8549ec43384a2d0f2a3acc582014322cae69f03c;hb=3d8eaabcfd3b87fb52127eaa1241673e8d197bea;hp=3c17cbb628280023113fcdf2c814a27f818b89d8;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/gpos.h b/shaders/gpos.h index 3c17cbb..8549ec4 100644 --- a/shaders/gpos.h +++ b/shaders/gpos.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_gpos = { .link = shader_gpos_link, .vs = { -.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -40,7 +39,6 @@ static struct vg_shader _shader_gpos = { ""}, .fs = { -.orig_file = "../../shaders/gpos.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -185,16 +183,16 @@ static GLuint _uniform_gpos_uPv; static GLuint _uniform_gpos_uCamera; static GLuint _uniform_gpos_g_world_depth; static void shader_gpos_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_gpos_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_gpos_uMdl,1,GL_FALSE,(float*)m); } static void shader_gpos_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_gpos_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_gpos_uPv,1,GL_FALSE,(float*)m); } static void shader_gpos_uCamera(v3f v){ - glUniform3fv( _uniform_gpos_uCamera, 1, v ); + glUniform3fv(_uniform_gpos_uCamera,1,v); } static void shader_gpos_g_world_depth(int i){ - glUniform1i( _uniform_gpos_g_world_depth, i ); + glUniform1i(_uniform_gpos_g_world_depth,i); } static void shader_gpos_register(void){ vg_shader_register( &_shader_gpos );