X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fgatelq.h;fp=shaders%2Fgatelq.h;h=b717aa96f3918290974c8ea28492aa1ba13c0677;hb=3d8eaabcfd3b87fb52127eaa1241673e8d197bea;hp=0baf014fa0c6eba3e97b75aa26981b25ed567646;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/gatelq.h b/shaders/gatelq.h index 0baf014..b717aa9 100644 --- a/shaders/gatelq.h +++ b/shaders/gatelq.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_gatelq = { .link = shader_gatelq_link, .vs = { -.orig_file = "../../shaders/gate.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -36,7 +35,6 @@ static struct vg_shader _shader_gatelq = { ""}, .fs = { -.orig_file = "../../shaders/gate_lq.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -70,19 +68,19 @@ static GLuint _uniform_gatelq_uTime; static GLuint _uniform_gatelq_uCam; static GLuint _uniform_gatelq_uInvRes; static void shader_gatelq_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_gatelq_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_gatelq_uPv,1,GL_FALSE,(float*)m); } static void shader_gatelq_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_gatelq_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_gatelq_uMdl,1,GL_FALSE,(float*)m); } static void shader_gatelq_uTime(float f){ - glUniform1f( _uniform_gatelq_uTime, f ); + glUniform1f(_uniform_gatelq_uTime,f); } static void shader_gatelq_uCam(v3f v){ - glUniform3fv( _uniform_gatelq_uCam, 1, v ); + glUniform3fv(_uniform_gatelq_uCam,1,v); } static void shader_gatelq_uInvRes(v2f v){ - glUniform2fv( _uniform_gatelq_uInvRes, 1, v ); + glUniform2fv(_uniform_gatelq_uInvRes,1,v); } static void shader_gatelq_register(void){ vg_shader_register( &_shader_gatelq );