X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fgate.h;h=7b5b31f4dd2d31a0a44bf1e55a64db6b55ceb8ce;hb=d45f2b7d71311ce5ce8cd3496844b4ec7d2f46ac;hp=53013d0c20d34d06ee31786134d2af7c51825880;hpb=60b0d8af679396c857f8c5f9a7a518b092a2f416;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/gate.h b/shaders/gate.h index 53013d0..7b5b31f 100644 --- a/shaders/gate.h +++ b/shaders/gate.h @@ -7,12 +7,13 @@ static struct vg_shader _shader_gate = { .link = shader_gate_link, .vs = { -.orig_file = "../../shaders/gate.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "uniform mat4 uPv;\n" @@ -34,7 +35,6 @@ static struct vg_shader _shader_gate = { ""}, .fs = { -.orig_file = "../../shaders/gate.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -74,25 +74,25 @@ static GLuint _uniform_gate_uInvRes; static GLuint _uniform_gate_uTime; static GLuint _uniform_gate_uCam; static void shader_gate_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_gate_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_gate_uPv,1,GL_FALSE,(float*)m); } static void shader_gate_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_gate_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_gate_uMdl,1,GL_FALSE,(float*)m); } static void shader_gate_uTexMain(int i){ - glUniform1i( _uniform_gate_uTexMain, i ); + glUniform1i(_uniform_gate_uTexMain,i); } static void shader_gate_uTexWater(int i){ - glUniform1i( _uniform_gate_uTexWater, i ); + glUniform1i(_uniform_gate_uTexWater,i); } static void shader_gate_uInvRes(v2f v){ - glUniform2fv( _uniform_gate_uInvRes, 1, v ); + glUniform2fv(_uniform_gate_uInvRes,1,v); } static void shader_gate_uTime(float f){ - glUniform1f( _uniform_gate_uTime, f ); + glUniform1f(_uniform_gate_uTime,f); } static void shader_gate_uCam(v3f v){ - glUniform3fv( _uniform_gate_uCam, 1, v ); + glUniform3fv(_uniform_gate_uCam,1,v); } static void shader_gate_register(void){ vg_shader_register( &_shader_gate );