X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Ffscolour.h;fp=shaders%2Ffscolour.h;h=08fe21edb838ab280fde040862da9265845dd59f;hb=c5b57b50f0a67361fa4c49feb05750d1cd0ae2ba;hp=7318cac89d044434f05b4ef95c683ce35e3b3962;hpb=03aada77bbf0d268216a4ace0281ccb97ea9a409;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/fscolour.h b/shaders/fscolour.h index 7318cac..08fe21e 100644 --- a/shaders/fscolour.h +++ b/shaders/fscolour.h @@ -7,6 +7,7 @@ static struct vg_shader _shader_fscolour = { .link = shader_fscolour_link, .vs = { +.orig_file = "../../shaders/blit.vs", .static_src = "layout (location=0) in vec2 a_co;\n" "out vec2 aUv;\n" @@ -19,6 +20,7 @@ static struct vg_shader _shader_fscolour = { ""}, .fs = { +.orig_file = "../../shaders/colour.fs", .static_src = "out vec4 FragColor;\n" "uniform vec4 uColour;\n" @@ -34,7 +36,7 @@ static struct vg_shader _shader_fscolour = { static GLuint _uniform_fscolour_uColour; static void shader_fscolour_uColour(v4f v){ - glUniform4fv(_uniform_fscolour_uColour,1,v); + glUniform4fv( _uniform_fscolour_uColour, 1, v ); } static void shader_fscolour_register(void){ vg_shader_register( &_shader_fscolour );