X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fcommon_world.glsl;h=45e12dff48267ba71c814a07a3272ea3eb29c339;hb=f3a2490079baf440238b78e54f4476649eddbda2;hp=4d9b0d3d6a7211f6cdb38499338264ab252ffc84;hpb=168eb5c363f510d60703498e01ffcdb52bf9fd07;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/common_world.glsl b/shaders/common_world.glsl index 4d9b0d3..45e12df 100644 --- a/shaders/common_world.glsl +++ b/shaders/common_world.glsl @@ -1,3 +1,5 @@ +layout (location = 0) out vec4 oColour; + layout (std140) uniform ub_world_lighting { vec4 g_light_colours[3]; @@ -9,70 +11,66 @@ layout (std140) uniform ub_world_lighting float g_water_fog; int g_light_count; int g_light_preview; + int g_shadow_samples; + + vec4 g_point_light_positions[32]; + vec4 g_point_light_colours[32]; }; uniform sampler2D g_world_depth; -// Standard diffuse + spec models -// ============================== - -vec3 do_light_diffuse( vec3 vfrag, vec3 wnormal ) -{ - vec3 vtotal = g_ambient_colour.rgb; - - for( int i=0; i