X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fcommon_world.glsl;h=043cf26898971b270032a2b5ff5bd78c4bacd202;hb=409edea2cf6271956137918e4e0b4f1c2addf620;hp=da87204bbebe620f803961ae4755b45cf5d0870d;hpb=23ef4d7f6bfe6a5a91c78822b081a9ea63cb74a6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/common_world.glsl b/shaders/common_world.glsl index da87204..043cf26 100644 --- a/shaders/common_world.glsl +++ b/shaders/common_world.glsl @@ -12,43 +12,26 @@ layout (std140) uniform ub_world_lighting int g_light_count; int g_light_preview; int g_shadow_samples; -}; - -uniform sampler2D g_world_depth; - -// Standard diffuse + spec models -// ============================== -vec3 do_light_diffuse( vec3 vfrag, vec3 wnormal ) -{ - vec3 vtotal = g_ambient_colour.rgb; + // g_time ? - for( int i=0; i