X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fcloud.vs;h=580dc207c4c55a92297d104a44899679927366af;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=88b0d4dd721dd438cacd726c1e3dac09eac0bcd9;hpb=63b5ac44f74599b21c4b9b18398c29b797337bea;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/cloud.vs b/shaders/cloud.vs index 88b0d4d..580dc20 100644 --- a/shaders/cloud.vs +++ b/shaders/cloud.vs @@ -24,7 +24,7 @@ vec3 gridify( vec3 p, float s, float t ) { vec3 co = p*s; vec2 r2 = rand_hash22(p.xz); - vec3 grid = vec3(floor(co.x),co.y,floor(co.z)) * (1.0/s); + vec3 grid = (vec3(floor(co.x),co.y,floor(co.z))+vec3(0.5,0.0,0.5)) * (1.0/s); float t1 = 1.0-t; t1 = 1.0-t1*t1; @@ -46,7 +46,7 @@ void main() vs_motion_out( vproj0, vproj1 ); gl_Position = vproj0; - gl_PointSize = (9.0*scaler) / (gl_Position.z + 0.01); + gl_PointSize = (9.0*scaler) / (max( gl_Position.z, 2.0 )); aWorldCo = world_pos0; aColour = a_colour*scaler*(1.0-uAnim.y*uAnim.y); aCo = co;