X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fcloud.fs;h=175f3806763932e11365dc87d1ac24ee99124204;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=a7f480280488958423e99719fd12558f7f8d0fa8;hpb=0310bab3c018e23f5516c3e3c3653b844a8106ed;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/cloud.fs b/shaders/cloud.fs index a7f4802..175f380 100644 --- a/shaders/cloud.fs +++ b/shaders/cloud.fs @@ -5,7 +5,6 @@ out vec4 FragColor; uniform vec3 uCamera; in vec4 aColour; -in vec3 aNorm; in vec3 aCo; in vec3 aWorldCo; @@ -16,8 +15,7 @@ void main() float dither = fract( vDither.g / 71.0 ) - 0.5; float diff = length(gl_PointCoord.xy-vec2(0.5)); - if( diff+dither>0.5 ) - discard; + if( diff+dither>0.5 )discard; compute_motion_vectors(); FragColor = aColour;