X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fblitblur.h;h=ac8f3cc20cf3e3bcfd58deca8a63a32de1a58b4c;hb=f48c3935c01da796b7ecb011a42d6576788b7648;hp=7d95dcce30edfd0bdb283381a69631b6fb701dec;hpb=721322812d9fcfa648268aab34ec1879c9414dfe;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/blitblur.h b/shaders/blitblur.h index 7d95dcc..ac8f3cc 100644 --- a/shaders/blitblur.h +++ b/shaders/blitblur.h @@ -52,11 +52,11 @@ static struct vg_shader _shader_blitblur = { "void main(){\n" " vec2 vuv = aUv; \n" "\n" -" if( uGlitchStrength > 0.0 ){\n" -" uvec3 p = uvec3( gl_FragCoord.xy, uint(uTime*30.0) );\n" -" vec2 g = digital_noise(p).xy;\n" -" vuv = aUv + g.xy*uGlitchStrength - uGlitchStrength*0.5;\n" -" }\n" +" //if( uGlitchStrength > 0.0 ){\n" +" // uvec3 p = uvec3( gl_FragCoord.xy, uint(uTime*30.0) );\n" +" // vec2 g = digital_noise(p).xy;\n" +" // vuv = aUv + g.xy*uGlitchStrength - uGlitchStrength*0.5;\n" +" //}\n" "\n" " vec2 vrand = rand_hash22( vuv ) * 2.0 - vec2(1.0);\n" " vec2 vrand1 = rand_hash22( vrand ) * 2.0 - vec2(1.0);\n"