X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fblitblur.fs;h=8de9e67b7ac269a9f9f8ad434cf574f43f8da983;hb=74b2136d5b41b18e2eec698f1fd11b503aa1100a;hp=7f08b4f4265f5f344d1265c6a75449e8f1abd22a;hpb=a528498841a151efbd38cddcc9f09a5f39dbbd19;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/blitblur.fs b/shaders/blitblur.fs index 7f08b4f..8de9e67 100644 --- a/shaders/blitblur.fs +++ b/shaders/blitblur.fs @@ -26,11 +26,11 @@ vec3 digital_noise( uvec3 iuv ){ void main(){ vec2 vuv = aUv; - if( uGlitchStrength > 0.0 ){ - uvec3 p = uvec3( gl_FragCoord.xy, uint(uTime*30.0) ); - vec2 g = digital_noise(p).xy; - vuv = aUv + g.xy*uGlitchStrength - uGlitchStrength*0.5; - } + //if( uGlitchStrength > 0.0 ){ + // uvec3 p = uvec3( gl_FragCoord.xy, uint(uTime*30.0) ); + // vec2 g = digital_noise(p).xy; + // vuv = aUv + g.xy*uGlitchStrength - uGlitchStrength*0.5; + //} vec2 vrand = rand_hash22( vuv ) * 2.0 - vec2(1.0); vec2 vrand1 = rand_hash22( vrand ) * 2.0 - vec2(1.0);