X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fblitblur.fs;fp=shaders%2Fblitblur.fs;h=7f08b4f4265f5f344d1265c6a75449e8f1abd22a;hb=a528498841a151efbd38cddcc9f09a5f39dbbd19;hp=1d3bdfa656882360273daa25a393ade631516a90;hpb=bf8478e3656ae729248a594a57d111f08bed41e0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/blitblur.fs b/shaders/blitblur.fs index 1d3bdfa..7f08b4f 100644 --- a/shaders/blitblur.fs +++ b/shaders/blitblur.fs @@ -5,6 +5,7 @@ uniform float uBlurStrength; uniform vec2 uOverrideDir; uniform float uTime; uniform float uGlitchStrength; +uniform vec2 uClampUv; in vec2 aUv; @@ -36,10 +37,10 @@ void main(){ vec2 vdir = texture( uTexMotion, vuv ).xy * uBlurStrength + uOverrideDir; - vec4 vcolour0 = texture( uTexMain, vuv + vdir*vrand.x ); - vec4 vcolour1 = texture( uTexMain, vuv + vdir*vrand.y ); - vec4 vcolour2 = texture( uTexMain, vuv + vdir*vrand1.x ); - vec4 vcolour3 = texture( uTexMain, vuv + vdir*vrand1.y ); + vec4 vcolour0 = texture( uTexMain, min(vuv + vdir*vrand.x,uClampUv) ); + vec4 vcolour1 = texture( uTexMain, min(vuv + vdir*vrand.y,uClampUv) ); + vec4 vcolour2 = texture( uTexMain, min(vuv + vdir*vrand1.x,uClampUv) ); + vec4 vcolour3 = texture( uTexMain, min(vuv + vdir*vrand1.y,uClampUv) ); FragColor = ( vcolour0 + vcolour1 + vcolour2 + vcolour3 ) * 0.25; }