X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Falphatest.h;h=9b161c1b86a28950c59c3fd1781977bf033cac06;hb=bdac014448b6ec968fe645f1581f321144f07dba;hp=1d16ac7c87672133716962c68981972862da59c0;hpb=60b0d8af679396c857f8c5f9a7a518b092a2f416;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/alphatest.h b/shaders/alphatest.h index 1d16ac7..9b161c1 100644 --- a/shaders/alphatest.h +++ b/shaders/alphatest.h @@ -11,13 +11,15 @@ static struct vg_shader _shader_alphatest = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" -"uniform mat4 uPv;\n" "uniform mat4x3 uMdl;\n" +"uniform mat4 uPv;\n" "\n" "out vec4 aColour;\n" "out vec2 aUv;\n" @@ -184,19 +186,19 @@ static struct vg_shader _shader_alphatest = { ""}, }; -static GLuint _uniform_alphatest_uPv; static GLuint _uniform_alphatest_uMdl; +static GLuint _uniform_alphatest_uPv; static GLuint _uniform_alphatest_uTexGarbage; static GLuint _uniform_alphatest_uTexMain; static GLuint _uniform_alphatest_uCamera; static GLuint _uniform_alphatest_uPlane; static GLuint _uniform_alphatest_g_world_depth; -static void shader_alphatest_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_alphatest_uPv, 1, GL_FALSE, (float *)m ); -} static void shader_alphatest_uMdl(m4x3f m){ glUniformMatrix4x3fv( _uniform_alphatest_uMdl, 1, GL_FALSE, (float *)m ); } +static void shader_alphatest_uPv(m4x4f m){ + glUniformMatrix4fv( _uniform_alphatest_uPv, 1, GL_FALSE, (float *)m ); +} static void shader_alphatest_uTexGarbage(int i){ glUniform1i( _uniform_alphatest_uTexGarbage, i ); } @@ -217,8 +219,8 @@ static void shader_alphatest_register(void){ } static void shader_alphatest_use(void){ glUseProgram(_shader_alphatest.id); } static void shader_alphatest_link(void){ - _uniform_alphatest_uPv = glGetUniformLocation( _shader_alphatest.id, "uPv" ); _uniform_alphatest_uMdl = glGetUniformLocation( _shader_alphatest.id, "uMdl" ); + _uniform_alphatest_uPv = glGetUniformLocation( _shader_alphatest.id, "uPv" ); _uniform_alphatest_uTexGarbage = glGetUniformLocation( _shader_alphatest.id, "uTexGarbage" ); _uniform_alphatest_uTexMain = glGetUniformLocation( _shader_alphatest.id, "uTexMain" ); _uniform_alphatest_uCamera = glGetUniformLocation( _shader_alphatest.id, "uCamera" );