X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Falphatest.h;h=25e58795ec18da791c1124970eaca74933978860;hb=65de5fb65850b8eb282455d15ca7466b656c1ef8;hp=d5c38d0a7755fc2d8f2e82d0fa091e4261e91c95;hpb=f7db507815e2822d971031c30f25e02b45e9c914;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/alphatest.h b/shaders/alphatest.h index d5c38d0..25e5879 100644 --- a/shaders/alphatest.h +++ b/shaders/alphatest.h @@ -17,11 +17,19 @@ static struct vg_shader _shader_alphatest = { "\n" "#line 2 0 \n" "#line 1 2 \n" +"const float k_motion_lerp_amount = 0.01;\n" +"\n" +"#line 2 0 \n" +"\n" "out vec3 aMotionVec0;\n" "out vec3 aMotionVec1;\n" "\n" "void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n" "{\n" +" // This magically solves some artifacting errors!\n" +" //\n" +" vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;\n" +"\n" " aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n" " aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n" "}\n" @@ -176,6 +184,10 @@ static struct vg_shader _shader_alphatest = { "\n" "#line 13 0 \n" "#line 1 2 \n" +"const float k_motion_lerp_amount = 0.01;\n" +"\n" +"#line 2 0 \n" +"\n" "layout (location = 1) out vec2 oMotionVec;\n" "\n" "in vec3 aMotionVec0;\n" @@ -186,7 +198,8 @@ static struct vg_shader _shader_alphatest = { " // Write motion vectors\n" " vec2 vmotion0 = aMotionVec0.xy / aMotionVec0.z;\n" " vec2 vmotion1 = aMotionVec1.xy / aMotionVec1.z;\n" -" oMotionVec = vmotion1-vmotion0;\n" +"\n" +" oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount);\n" "}\n" "\n" "#line 14 0 \n"