X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Falphatest.h;h=07908407de8157e18f9d52e01e8cab1cce5f6396;hb=4bb5686fffc24abdc4a722051ca066378cb8d419;hp=9b161c1b86a28950c59c3fd1781977bf033cac06;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/alphatest.h b/shaders/alphatest.h index 9b161c1..0790840 100644 --- a/shaders/alphatest.h +++ b/shaders/alphatest.h @@ -67,6 +67,7 @@ static struct vg_shader _shader_alphatest = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -131,6 +132,11 @@ static struct vg_shader _shader_alphatest = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"