X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Falphatest.h;h=07908407de8157e18f9d52e01e8cab1cce5f6396;hb=4bb5686fffc24abdc4a722051ca066378cb8d419;hp=80ce028df5bd3622141e9837362a195e5c9a3e03;hpb=d045af680c6b8ca267a7aded69e2e510e659d2ab;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/alphatest.h b/shaders/alphatest.h index 80ce028..0790840 100644 --- a/shaders/alphatest.h +++ b/shaders/alphatest.h @@ -18,8 +18,8 @@ static struct vg_shader _shader_alphatest = { "\n" "#line 2 0 \n" "\n" -"uniform mat4 uPv;\n" "uniform mat4x3 uMdl;\n" +"uniform mat4 uPv;\n" "\n" "out vec4 aColour;\n" "out vec2 aUv;\n" @@ -67,6 +67,7 @@ static struct vg_shader _shader_alphatest = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -131,6 +132,11 @@ static struct vg_shader _shader_alphatest = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n" @@ -186,19 +192,19 @@ static struct vg_shader _shader_alphatest = { ""}, }; -static GLuint _uniform_alphatest_uPv; static GLuint _uniform_alphatest_uMdl; +static GLuint _uniform_alphatest_uPv; static GLuint _uniform_alphatest_uTexGarbage; static GLuint _uniform_alphatest_uTexMain; static GLuint _uniform_alphatest_uCamera; static GLuint _uniform_alphatest_uPlane; static GLuint _uniform_alphatest_g_world_depth; -static void shader_alphatest_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_alphatest_uPv, 1, GL_FALSE, (float *)m ); -} static void shader_alphatest_uMdl(m4x3f m){ glUniformMatrix4x3fv( _uniform_alphatest_uMdl, 1, GL_FALSE, (float *)m ); } +static void shader_alphatest_uPv(m4x4f m){ + glUniformMatrix4fv( _uniform_alphatest_uPv, 1, GL_FALSE, (float *)m ); +} static void shader_alphatest_uTexGarbage(int i){ glUniform1i( _uniform_alphatest_uTexGarbage, i ); } @@ -219,8 +225,8 @@ static void shader_alphatest_register(void){ } static void shader_alphatest_use(void){ glUseProgram(_shader_alphatest.id); } static void shader_alphatest_link(void){ - _uniform_alphatest_uPv = glGetUniformLocation( _shader_alphatest.id, "uPv" ); _uniform_alphatest_uMdl = glGetUniformLocation( _shader_alphatest.id, "uMdl" ); + _uniform_alphatest_uPv = glGetUniformLocation( _shader_alphatest.id, "uPv" ); _uniform_alphatest_uTexGarbage = glGetUniformLocation( _shader_alphatest.id, "uTexGarbage" ); _uniform_alphatest_uTexMain = glGetUniformLocation( _shader_alphatest.id, "uTexMain" ); _uniform_alphatest_uCamera = glGetUniformLocation( _shader_alphatest.id, "uCamera" );