X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=scene.h;h=d5fa2758b314b0bc19a4bb104df6c736a0efdbcc;hb=fc32ce17923a42f9a0f250e4ab21a08411a41acb;hp=bf61fba9eabe99ba1802e618f9ae55cd464107c6;hpb=54ca09093b8d5f752b4a0897bd9703f3b2ad6ed1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/scene.h b/scene.h index bf61fba..d5fa275 100644 --- a/scene.h +++ b/scene.h @@ -318,7 +318,7 @@ SHADER_DEFINE( shader_unlit, "void main()" "{" "vec3 diffuse = texture( uTexMain, aUv ).rgb;" - "FragColor = vec4(pow(diffuse,vec3(1.0/2.2)),1.0);" + "FragColor = vec4(pow(diffuse,vec3(1.0)),1.0);" "}" , UNIFORMS({ "uTexMain", "uPv", "uMdl" })