X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=scene.h;h=cee7e699f6f570831ddaad9cca143095d1471706;hb=35b57a341eb37d863ec69e4f011a88b7bfba5c01;hp=027f4bded5c3bd6b8dc9f2b9f1ed038a15b3ab2b;hpb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/scene.h b/scene.h index 027f4bd..cee7e69 100644 --- a/scene.h +++ b/scene.h @@ -17,7 +17,8 @@ struct scene_vert v3f co; /* 3*32 */ v2f uv; /* 2*32 */ i8 norm[4]; /* 4*8 */ - u16 unused[4]; + u16 flags; /* only for the cpu. its junk on the gpu */ + u16 unused[3]; }; #pragma pack(pop) @@ -110,8 +111,8 @@ VG_STATIC void scene_add_mdl_submesh( scene_context *ctx, mdl_context *mdl, /* Transform and place vertices */ boxf bbxnew; - box_copy( sm->bbx, bbxnew ); - m4x3_transform_aabb( transform, bbxnew ); + box_init_inf( bbxnew ); + m4x3_expand_aabb_aabb( transform, bbxnew, sm->bbx ); box_concat( ctx->bbx, bbxnew ); m3x3f normal_matrix; @@ -133,11 +134,33 @@ VG_STATIC void scene_add_mdl_submesh( scene_context *ctx, mdl_context *mdl, v2_copy( src->uv, pvert->uv ); } - for( u32 i=0; iindice_count; i++ ) - dst_indices[i] = src_indices[i] + ctx->vertex_count; + u32 real_indices = 0; + for( u32 i=0; iindice_count/3; i++ ){ + u32 *src = &src_indices[i*3], + *dst = &dst_indices[real_indices]; + + v3f ab, ac, tn; + v3_sub( src_verts[src[2]].co, src_verts[src[0]].co, ab ); + v3_sub( src_verts[src[1]].co, src_verts[src[0]].co, ac ); + v3_cross( ac, ab, tn ); + +#if 0 + if( v3_length2( tn ) <= 0.00001f ) + continue; +#endif + + dst[0] = src[0] + ctx->vertex_count; + dst[1] = src[1] + ctx->vertex_count; + dst[2] = src[2] + ctx->vertex_count; + + real_indices += 3; + } + + if( real_indices != sm->indice_count ) + vg_warn( "Zero area triangles in model\n" ); ctx->vertex_count += sm->vertex_count; - ctx->indice_count += sm->indice_count; + ctx->indice_count += real_indices; } /* @@ -182,6 +205,12 @@ VG_STATIC void scene_copy_slice( scene_context *ctx, mdl_submesh *sm ) ctx->submesh.vertex_start = ctx->vertex_count; } +VG_STATIC void scene_set_vertex_flags( scene_context *ctx, + u32 start, u32 count, u16 flags ){ + for( u32 i=0; iarrvertices[ start + i ].flags = flags; +} + struct scene_upload_info{ scene_context *ctx; glmesh *mesh; @@ -342,6 +371,7 @@ VG_STATIC void scene_bh_debug( void *user, u32 item_index ) vg_line( pc->co, pa->co, 0xff0000ff ); } +#if 0 VG_STATIC int scene_bh_ray( void *user, u32 index, v3f co, v3f dir, ray_hit *hit ) { @@ -364,6 +394,7 @@ VG_STATIC int scene_bh_ray( void *user, u32 index, v3f co, return 0; } +#endif VG_STATIC void scene_bh_closest( void *user, u32 index, v3f point, v3f closest ) { @@ -384,18 +415,39 @@ VG_STATIC bh_system bh_system_scene = .item_closest = scene_bh_closest, .item_swap = scene_bh_swap, .item_debug = scene_bh_debug, - .cast_ray = scene_bh_ray }; /* * An extra step is added onto the end to calculate the hit normal */ VG_STATIC int scene_raycast( scene_context *s, bh_tree *bh, - v3f co, v3f dir, ray_hit *hit ) + v3f co, v3f dir, ray_hit *hit, u16 ignore ) { - int count = bh_ray( bh, co, dir, hit ); + hit->tri = NULL; + + bh_iter it; + bh_iter_init_ray( 0, &it, co, dir, hit->dist ); + i32 idx; + + while( bh_next( bh, &it, &idx ) ){ + u32 *tri = &s->arrindices[ idx*3 ]; + + if( s->arrvertices[tri[0]].flags & ignore ) continue; + + v3f vs[3]; + for( u32 i=0; i<3; i++ ) + v3_copy( s->arrvertices[tri[i]].co, vs[i] ); + + f32 t; + if( ray_tri( vs, co, dir, &t ) ){ + if( t < hit->dist ){ + hit->dist = t; + hit->tri = tri; + } + } + } - if( count ){ + if( hit->tri ){ v3f v0, v1; float *pa = s->arrvertices[hit->tri[0]].co, @@ -409,7 +461,7 @@ VG_STATIC int scene_raycast( scene_context *s, bh_tree *bh, v3_muladds( co, dir, hit->dist, hit->pos ); } - return count; + return hit->tri?1:0; } VG_STATIC bh_tree *scene_bh_create( void *lin_alloc, scene_context *s )