X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=scene.h;h=aaecfcce803f3fe04b6af604b83600bb002ac071;hb=d57b7661518800479c00300ce57407378696eec9;hp=76baf547f77b50e69d6c1881b5b24557e411b766;hpb=ecc4dfbfb3adf91d2dfc03ba0ec9a821fcc2390c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/scene.h b/scene.h index 76baf54..aaecfcc 100644 --- a/scene.h +++ b/scene.h @@ -11,7 +11,7 @@ struct scene { glmesh mesh; - model_vert *verts; + mdl_vert *verts; u32 *indices; bh_tree bhtris; @@ -25,10 +25,12 @@ struct scene u32 shadower_count, shadower_cap; - submodel submesh; + mdl_submesh submesh; }; +#if 0 GLuint tex_dual_noise; +#endif static void scene_init( scene *pscene ) { @@ -44,6 +46,7 @@ static void scene_init( scene *pscene ) v3_fill( pscene->bbx[0], 999999.9f ); v3_fill( pscene->bbx[1], -999999.9f ); +#if 0 static int noise_ready = 0; if( !noise_ready ) { @@ -78,6 +81,7 @@ static void scene_init( scene *pscene ) free( buf ); } +#endif } static void *buffer_reserve( void *buffer, u32 count, u32 *cap, u32 amount, @@ -93,104 +97,62 @@ static void *buffer_reserve( void *buffer, u32 count, u32 *cap, u32 amount, return buffer; } +static void *buffer_fix( void *buffer, u32 count, u32 *cap, size_t emsize ) +{ + *cap = count; + return realloc( buffer, (*cap) * emsize ); +} + /* * Append a model into the scene with a given transform */ -static void scene_add_model( scene *pscene, model *mdl, submodel *submodel, - v3f pos, float yaw, float scale ) -{ - pscene->verts = buffer_reserve( pscene->verts, pscene->vertex_count, - &pscene->vertex_cap, submodel->vertex_count, sizeof(model_vert) ); - pscene->indices = buffer_reserve( pscene->indices, pscene->indice_count, - &pscene->indice_cap, submodel->indice_count, sizeof(u32) ); - - /* Transform and place vertices */ - model_vert *src_verts = submodel_vert_data( mdl, submodel ); - u32 *src_indices = submodel_indice_data( mdl, submodel ); - - m4x3f mtx; - m4x3_identity( mtx ); - m4x3_translate( mtx, pos ); - m4x3_rotate_y( mtx, yaw ); - m4x3_scale( mtx, scale ); - - boxf bbxnew; - box_copy( submodel->bbx, bbxnew ); - m4x3_transform_aabb( mtx, bbxnew ); - box_concat( pscene->bbx, bbxnew ); - - m3x3f rotation; - m4x3_to_3x3( mtx, rotation ); - - float rand_hue = vg_randf(); - - for( u32 i=0; ivertex_count; i++ ) - { - model_vert *pvert = &pscene->verts[ pscene->vertex_count+i ], - *src = &src_verts[ i ]; - - m4x3_mulv( mtx, src->co, pvert->co ); - m3x3_mulv( rotation, src->norm, pvert->norm ); - - v4_copy( src->colour, pvert->colour ); - v2_copy( src->uv, pvert->uv ); - - float rel_y = src->co[1] / submodel->bbx[1][1]; - pvert->colour[0] = rel_y; - pvert->colour[2] = rand_hue; - } - - for( u32 i=0; iindice_count; i++ ) - { - u32 *pidx = &pscene->indices[ pscene->indice_count+i ]; - *pidx = src_indices[i] + pscene->vertex_count; - } - - pscene->vertex_count += submodel->vertex_count; - pscene->indice_count += submodel->indice_count; -} -static void scene_add_foliage( scene *pscene, model *mdl, submodel *submodel, - m4x3f transform ) +static void scene_add_submesh( scene *pscene, mdl_header *mdl, + mdl_submesh *sm, m4x3f transform ) { pscene->verts = buffer_reserve( pscene->verts, pscene->vertex_count, - &pscene->vertex_cap, submodel->vertex_count, sizeof(model_vert) ); + &pscene->vertex_cap, sm->vertex_count, sizeof(mdl_vert) ); pscene->indices = buffer_reserve( pscene->indices, pscene->indice_count, - &pscene->indice_cap, submodel->indice_count, sizeof(u32) ); + &pscene->indice_cap, sm->indice_count, sizeof(u32) ); + + m3x3f normal_matrix; + m3x3_copy( transform, normal_matrix ); + v3_normalize( normal_matrix[0] ); + v3_normalize( normal_matrix[1] ); + v3_normalize( normal_matrix[2] ); /* Transform and place vertices */ - model_vert *src_verts = submodel_vert_data( mdl, submodel ); - u32 *src_indices = submodel_indice_data( mdl, submodel ); + mdl_vert *src_verts = mdl_submesh_vertices( mdl, sm ); + u32 *src_indices = mdl_submesh_indices( mdl, sm ); boxf bbxnew; - box_copy( submodel->bbx, bbxnew ); + box_copy( sm->bbx, bbxnew ); m4x3_transform_aabb( transform, bbxnew ); box_concat( pscene->bbx, bbxnew ); - float rand_hue = vg_randf(); - for( u32 i=0; ivertex_count; i++ ) + for( u32 i=0; ivertex_count; i++ ) { - model_vert *pvert = &pscene->verts[ pscene->vertex_count+i ], - *src = &src_verts[ i ]; + mdl_vert *pvert = &pscene->verts[ pscene->vertex_count+i ], + *src = &src_verts[ i ]; m4x3_mulv( transform, src->co, pvert->co ); - m3x3_mulv( transform, src->norm, pvert->norm ); + m3x3_mulv( normal_matrix, src->norm, pvert->norm ); v4_copy( src->colour, pvert->colour ); v2_copy( src->uv, pvert->uv ); } - for( u32 i=0; iindice_count; i++ ) + for( u32 i=0; iindice_count; i++ ) { u32 *pidx = &pscene->indices[ pscene->indice_count+i ]; *pidx = src_indices[i] + pscene->vertex_count; } - pscene->vertex_count += submodel->vertex_count; - pscene->indice_count += submodel->indice_count; + pscene->vertex_count += sm->vertex_count; + pscene->indice_count += sm->indice_count; } -static void scene_copy_slice( scene *pscene, submodel *sm ) +static void scene_copy_slice( scene *pscene, mdl_submesh *sm ) { sm->indice_start = pscene->submesh.indice_start; sm->indice_count = pscene->indice_count - sm->indice_start; @@ -202,6 +164,15 @@ static void scene_copy_slice( scene *pscene, submodel *sm ) pscene->submesh.vertex_start = pscene->vertex_count; } +static void scene_fix( scene *pscene ) +{ + buffer_fix( pscene->verts, pscene->vertex_count, + &pscene->vertex_cap, sizeof( mdl_vert )); + + buffer_fix( pscene->indices, pscene->indice_count, + &pscene->indice_cap, sizeof( mdl_vert )); +} + static void scene_upload( scene *pscene ) { mesh_upload( &pscene->mesh, @@ -223,6 +194,14 @@ static void scene_draw( scene *pscene ) mesh_drawn( 0, pscene->indice_count ); } +static void scene_free( scene *pscene ) +{ + free( pscene->verts ); + free( pscene->indices ); + + /* TODO: bvh */ +} + static void scene_register(void) { } @@ -234,9 +213,9 @@ static void scene_register(void) static void scene_bh_expand_bound( void *user, boxf bound, u32 item_index ) { scene *s = user; - model_vert *pa = &s->verts[ s->indices[item_index*3+0] ], - *pb = &s->verts[ s->indices[item_index*3+1] ], - *pc = &s->verts[ s->indices[item_index*3+2] ]; + mdl_vert *pa = &s->verts[ s->indices[item_index*3+0] ], + *pb = &s->verts[ s->indices[item_index*3+1] ], + *pc = &s->verts[ s->indices[item_index*3+2] ]; box_addpt( bound, pa->co ); box_addpt( bound, pb->co ); @@ -246,9 +225,9 @@ static void scene_bh_expand_bound( void *user, boxf bound, u32 item_index ) static float scene_bh_centroid( void *user, u32 item_index, int axis ) { scene *s = user; - model_vert *pa = &s->verts[ s->indices[item_index*3+0] ], - *pb = &s->verts[ s->indices[item_index*3+1] ], - *pc = &s->verts[ s->indices[item_index*3+2] ]; + mdl_vert *pa = &s->verts[ s->indices[item_index*3+0] ], + *pb = &s->verts[ s->indices[item_index*3+1] ], + *pc = &s->verts[ s->indices[item_index*3+2] ]; return (pa->co[axis] + pb->co[axis] + pc->co[axis]) * (1.0f/3.0f); } @@ -278,9 +257,9 @@ static void scene_bh_debug( void *user, u32 item_index ) { scene *s = user; u32 idx = item_index*3; - model_vert *pa = &s->verts[ s->indices[ idx+0 ] ], - *pb = &s->verts[ s->indices[ idx+1 ] ], - *pc = &s->verts[ s->indices[ idx+2 ] ]; + mdl_vert *pa = &s->verts[ s->indices[ idx+0 ] ], + *pb = &s->verts[ s->indices[ idx+1 ] ], + *pc = &s->verts[ s->indices[ idx+2 ] ]; vg_line( pa->co, pb->co, 0xff0000ff ); vg_line( pb->co, pc->co, 0xff0000ff );