X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=scene.h;h=8fffe9780f9232b92af4568ee97219966df68607;hb=964a1608fd269bda5fc632a618a861a527c6f868;hp=340207582ba94cfe46d4dd017d178c3f89079e8f;hpb=bdac014448b6ec968fe645f1581f321144f07dba;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/scene.h b/scene.h index 3402075..8fffe97 100644 --- a/scene.h +++ b/scene.h @@ -100,6 +100,10 @@ VG_STATIC void scene_add_submesh( scene *pscene, mdl_context *mdl, pvert->colour[1] = src->colour[1]; pvert->colour[2] = src->colour[2]; pvert->colour[3] = src->colour[3]; + pvert->weights[0] = src->weights[0]; + pvert->weights[1] = src->weights[1]; + pvert->weights[2] = src->weights[2]; + pvert->weights[3] = src->weights[3]; v2_copy( src->uv, pvert->uv ); } @@ -296,10 +300,23 @@ VG_STATIC int scene_bh_ray( void *user, u32 index, v3f co, return 0; } +VG_STATIC void scene_bh_closest( void *user, u32 index, v3f point, v3f closest ) +{ + scene *s = user; + + v3f positions[3]; + u32 *tri = &s->arrindices[ index*3 ]; + for( int i=0; i<3; i++ ) + v3_copy( s->arrvertices[tri[i]].co, positions[i] ); + + closest_on_triangle_1( point, positions, closest ); +} + VG_STATIC bh_system bh_system_scene = { .expand_bound = scene_bh_expand_bound, .item_centroid = scene_bh_centroid, + .item_closest = scene_bh_closest, .item_swap = scene_bh_swap, .item_debug = scene_bh_debug, .cast_ray = scene_bh_ray @@ -334,7 +351,7 @@ VG_STATIC int scene_raycast( scene *s, bh_tree *bh, VG_STATIC bh_tree *scene_bh_create( void *lin_alloc, scene *s ) { u32 triangle_count = s->indice_count / 3; - return bh_create( lin_alloc, &bh_system_scene, s, triangle_count ); + return bh_create( lin_alloc, &bh_system_scene, s, triangle_count, 2 ); } #endif