X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=scene.h;h=8fffe9780f9232b92af4568ee97219966df68607;hb=0124cd309a7db70cdd74b5661f2df8b862ca2f2f;hp=b3d5062a86801deedf382a8c03906d6940e1c7fc;hpb=a64c18c5996fd5ac9601239f91b12275f04f9cd9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/scene.h b/scene.h index b3d5062..8fffe97 100644 --- a/scene.h +++ b/scene.h @@ -100,6 +100,10 @@ VG_STATIC void scene_add_submesh( scene *pscene, mdl_context *mdl, pvert->colour[1] = src->colour[1]; pvert->colour[2] = src->colour[2]; pvert->colour[3] = src->colour[3]; + pvert->weights[0] = src->weights[0]; + pvert->weights[1] = src->weights[1]; + pvert->weights[2] = src->weights[2]; + pvert->weights[3] = src->weights[3]; v2_copy( src->uv, pvert->uv ); } @@ -157,29 +161,26 @@ VG_STATIC void scene_copy_slice( scene *pscene, mdl_submesh *sm ) __attribute__((warn_unused_result)) VG_STATIC scene *scene_fix( void *lin_alloc, scene *pscene ) { - u32 vertex_length = pscene->vertex_count * sizeof(mdl_vert), - index_length = pscene->indice_count * sizeof(u32), + return pscene; + u32 vertex_count = pscene->vertex_count, + indice_count = pscene->indice_count, + vertex_length = vertex_count * sizeof(mdl_vert), + index_length = indice_count * sizeof(u32), tot_size = sizeof(scene) + vertex_length + index_length; - scene *src_scene = pscene; - mdl_vert *src_verts = pscene->arrvertices; - u32 *src_indices = pscene->arrindices; + /* copy down index data */ + void *dst_indices = pscene->arrvertices + vertex_length; + memmove( dst_indices, pscene->arrindices, index_length ); - scene *dst_scene = vg_linear_resize( lin_alloc, pscene, tot_size ); - memcpy( dst_scene, src_scene, sizeof(scene) ); + /* realloc */ + pscene = vg_linear_resize( lin_alloc, pscene, tot_size ); - void *dst_verts = dst_scene+1, - *dst_indices = dst_verts + vertex_length; - - memcpy( dst_verts, src_verts, vertex_length ); - memcpy( dst_indices, src_indices, index_length ); - - dst_scene->arrvertices = dst_verts; - dst_scene->arrindices = dst_indices; - dst_scene->max_vertices = pscene->vertex_count; - dst_scene->max_indices = pscene->indice_count; + pscene->arrvertices = (mdl_vert *)(pscene+1); + pscene->arrindices = (u32 *)(pscene->arrvertices+vertex_count); + pscene->max_vertices = vertex_count; + pscene->max_indices = indice_count; - return dst_scene; + return pscene; } #if 0 @@ -299,10 +300,23 @@ VG_STATIC int scene_bh_ray( void *user, u32 index, v3f co, return 0; } +VG_STATIC void scene_bh_closest( void *user, u32 index, v3f point, v3f closest ) +{ + scene *s = user; + + v3f positions[3]; + u32 *tri = &s->arrindices[ index*3 ]; + for( int i=0; i<3; i++ ) + v3_copy( s->arrvertices[tri[i]].co, positions[i] ); + + closest_on_triangle_1( point, positions, closest ); +} + VG_STATIC bh_system bh_system_scene = { .expand_bound = scene_bh_expand_bound, .item_centroid = scene_bh_centroid, + .item_closest = scene_bh_closest, .item_swap = scene_bh_swap, .item_debug = scene_bh_debug, .cast_ray = scene_bh_ray @@ -337,7 +351,7 @@ VG_STATIC int scene_raycast( scene *s, bh_tree *bh, VG_STATIC bh_tree *scene_bh_create( void *lin_alloc, scene *s ) { u32 triangle_count = s->indice_count / 3; - return bh_create( lin_alloc, &bh_system_scene, s, triangle_count ); + return bh_create( lin_alloc, &bh_system_scene, s, triangle_count, 2 ); } #endif