X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=rigidbody.h;h=b1dc834a76ab710d046ec99f729de9da1703d955;hb=ad89a3e4bba4abe99abc48b1760822ca23d03d82;hp=efce416487fc164d2a2772d8c4a44d499fc2d989;hpb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index efce416..b1dc834 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -1233,18 +1233,18 @@ VG_STATIC int rb_sphere__scene( m4x3f mtxA, rb_sphere *b, { scene_context *sc = s->bh_scene->user; - bh_iter it; - bh_iter_init( 0, &it ); - int idx; - int count = 0; float r = b->radius + 0.1f; boxf box; v3_sub( mtxA[3], (v3f){ r,r,r }, box[0] ); v3_add( mtxA[3], (v3f){ r,r,r }, box[1] ); + + bh_iter it; + i32 idx; + bh_iter_init_box( 0, &it, box ); - while( bh_next( s->bh_scene, &it, box, &idx ) ){ + while( bh_next( s->bh_scene, &it, &idx ) ){ u32 *ptri = &sc->arrindices[ idx*3 ]; v3f tri[3]; @@ -1294,13 +1294,13 @@ VG_STATIC int rb_box__scene( m4x3f mtxA, boxf bbx, m4x3_invert_affine( mtxA, to_local ); bh_iter it; - bh_iter_init( 0, &it ); + bh_iter_init_box( 0, &it, world_bbx ); int idx; int count = 0; vg_line_boxf( world_bbx, VG__RED ); - while( bh_next( s->bh_scene, &it, world_bbx, &idx ) ){ + while( bh_next( s->bh_scene, &it, &idx ) ){ u32 *ptri = &sc->arrindices[ idx*3 ]; for( int j=0; j<3; j++ ) @@ -1517,9 +1517,6 @@ VG_STATIC int rb_capsule__scene( m4x3f mtxA, rb_capsule *c, m4x3f mtxB, rb_scene *s, rb_ct *buf ) { - bh_iter it; - bh_iter_init( 0, &it ); - int idx; int count = 0; boxf bbx; @@ -1528,7 +1525,10 @@ VG_STATIC int rb_capsule__scene( m4x3f mtxA, rb_capsule *c, scene_context *sc = s->bh_scene->user; - while( bh_next( s->bh_scene, &it, bbx, &idx ) ){ + bh_iter it; + bh_iter_init_box( 0, &it, bbx ); + i32 idx; + while( bh_next( s->bh_scene, &it, &idx ) ){ u32 *ptri = &sc->arrindices[ idx*3 ]; v3f tri[3]; @@ -2229,7 +2229,7 @@ VG_STATIC void rb_effect_spring_target_vector( rigidbody *rba, v3f ra, v3f rt, float timestep ) { float d = v3_dot( rt, ra ); - float a = vg_signf( d ) * acosf( vg_clampf( d, -1.0f, 1.0f ) ); + float a = acosf( vg_clampf( d, -1.0f, 1.0f ) ); v3f axis; v3_cross( rt, ra, axis );