X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=rigidbody.h;h=83d32c7eccda75eb841193bd59b9307375589ba8;hb=c88172d6968a02a4e643b74cc419c0ac8168d92a;hp=04d5a9c9830c824d466b7c3fb7cff82364556726;hpb=ec0918b2ef17a71418a57417689fd3042915aeeb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index 04d5a9c..83d32c7 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -10,6 +10,7 @@ #include "common.h" #include "bvh.h" #include "scene.h" +#include "distq.h" VG_STATIC void rb_tangent_basis( v3f n, v3f tx, v3f ty ); VG_STATIC bh_system bh_system_rigidbodies; @@ -103,7 +104,8 @@ VG_STATIC struct contact normal_mass, tangent_mass[2]; u32 element_id; - int cluster; + + enum contact_type type; } rb_contact_buffer[256]; VG_STATIC int rb_contact_count = 0; @@ -148,10 +150,13 @@ VG_STATIC void rb_tangent_basis( v3f n, v3f tx, v3f ty ) VG_STATIC void rb_debug_contact( rb_ct *ct ) { - v3f p1; - v3_muladds( ct->co, ct->n, 0.1f, p1 ); - vg_line_pt3( ct->co, 0.025f, 0xff0000ff ); - vg_line( ct->co, p1, 0xffffffff ); + if( ct->type != k_contact_type_disabled ) + { + v3f p1; + v3_muladds( ct->co, ct->n, 0.1f, p1 ); + vg_line_pt3( ct->co, 0.025f, 0xff0000ff ); + vg_line( ct->co, p1, 0xffffffff ); + } } VG_STATIC void debug_sphere( m4x3f m, float radius, u32 colour ) @@ -441,6 +446,13 @@ VG_STATIC void rb_init( rigidbody *rb ) VG_STATIC void rb_iter( rigidbody *rb ) { + if( isnanf( rb->v[0] ) || + isnanf( rb->v[1] ) || + isnanf( rb->v[2] ) ) + { + vg_fatal_exit_loop( "NaN velocity" ); + } + v3f gravity = { 0.0f, -9.8f, 0.0f }; v3_muladds( rb->v, gravity, k_rb_delta, rb->v ); @@ -466,290 +478,6 @@ VG_STATIC void rb_iter( rigidbody *rb ) v3_muls( rb->w, 1.0f/(1.0f+k_rb_delta*k_damp_angular), rb->w ); } -/* - * ----------------------------------------------------------------------------- - * Closest point functions - * ----------------------------------------------------------------------------- - */ - -/* - * These closest point tests were learned from Real-Time Collision Detection by - * Christer Ericson - */ -VG_STATIC float closest_segment_segment( v3f p1, v3f q1, v3f p2, v3f q2, - float *s, float *t, v3f c1, v3f c2) -{ - v3f d1,d2,r; - v3_sub( q1, p1, d1 ); - v3_sub( q2, p2, d2 ); - v3_sub( p1, p2, r ); - - float a = v3_length2( d1 ), - e = v3_length2( d2 ), - f = v3_dot( d2, r ); - - const float kEpsilon = 0.0001f; - - if( a <= kEpsilon && e <= kEpsilon ) - { - *s = 0.0f; - *t = 0.0f; - v3_copy( p1, c1 ); - v3_copy( p2, c2 ); - - v3f v0; - v3_sub( c1, c2, v0 ); - - return v3_length2( v0 ); - } - - if( a<= kEpsilon ) - { - *s = 0.0f; - *t = vg_clampf( f / e, 0.0f, 1.0f ); - } - else - { - float c = v3_dot( d1, r ); - if( e <= kEpsilon ) - { - *t = 0.0f; - *s = vg_clampf( -c / a, 0.0f, 1.0f ); - } - else - { - float b = v3_dot(d1,d2), - d = a*e-b*b; - - if( d != 0.0f ) - { - *s = vg_clampf((b*f - c*e)/d, 0.0f, 1.0f); - } - else - { - *s = 0.0f; - } - - *t = (b*(*s)+f) / e; - - if( *t < 0.0f ) - { - *t = 0.0f; - *s = vg_clampf( -c / a, 0.0f, 1.0f ); - } - else if( *t > 1.0f ) - { - *t = 1.0f; - *s = vg_clampf((b-c)/a,0.0f,1.0f); - } - } - } - - v3_muladds( p1, d1, *s, c1 ); - v3_muladds( p2, d2, *t, c2 ); - - v3f v0; - v3_sub( c1, c2, v0 ); - return v3_length2( v0 ); -} - -VG_STATIC void closest_point_aabb( v3f p, boxf box, v3f dest ) -{ - v3_maxv( p, box[0], dest ); - v3_minv( dest, box[1], dest ); -} - -VG_STATIC void closest_point_obb( v3f p, rigidbody *rb, v3f dest ) -{ - v3f local; - m4x3_mulv( rb->to_local, p, local ); - closest_point_aabb( local, rb->bbx, local ); - m4x3_mulv( rb->to_world, local, dest ); -} - -VG_STATIC float closest_point_segment( v3f a, v3f b, v3f point, v3f dest ) -{ - v3f v0, v1; - v3_sub( b, a, v0 ); - v3_sub( point, a, v1 ); - - float t = v3_dot( v1, v0 ) / v3_length2(v0); - t = vg_clampf(t,0.0f,1.0f); - v3_muladds( a, v0, t, dest ); - return t; -} - -VG_STATIC void closest_on_triangle( v3f p, v3f tri[3], v3f dest ) -{ - v3f ab, ac, ap; - float d1, d2; - - /* Region outside A */ - v3_sub( tri[1], tri[0], ab ); - v3_sub( tri[2], tri[0], ac ); - v3_sub( p, tri[0], ap ); - - d1 = v3_dot(ab,ap); - d2 = v3_dot(ac,ap); - if( d1 <= 0.0f && d2 <= 0.0f ) - { - v3_copy( tri[0], dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region outside B */ - v3f bp; - float d3, d4; - - v3_sub( p, tri[1], bp ); - d3 = v3_dot( ab, bp ); - d4 = v3_dot( ac, bp ); - - if( d3 >= 0.0f && d4 <= d3 ) - { - v3_copy( tri[1], dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Edge region of AB */ - float vc = d1*d4 - d3*d2; - if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f ) - { - float v = d1 / (d1-d3); - v3_muladds( tri[0], ab, v, dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region outside C */ - v3f cp; - float d5, d6; - v3_sub( p, tri[2], cp ); - d5 = v3_dot(ab, cp); - d6 = v3_dot(ac, cp); - - if( d6 >= 0.0f && d5 <= d6 ) - { - v3_copy( tri[2], dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region of AC */ - float vb = d5*d2 - d1*d6; - if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f ) - { - float w = d2 / (d2-d6); - v3_muladds( tri[0], ac, w, dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region of BC */ - float va = d3*d6 - d5*d4; - if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f ) - { - float w = (d4-d3) / ((d4-d3) + (d5-d6)); - v3f bc; - v3_sub( tri[2], tri[1], bc ); - v3_muladds( tri[1], bc, w, dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* P inside region, Q via barycentric coordinates uvw */ - float d = 1.0f/(va+vb+vc), - v = vb*d, - w = vc*d; - - v3_muladds( tri[0], ab, v, dest ); - v3_muladds( dest, ac, w, dest ); -} - -VG_STATIC void closest_on_triangle_1( v3f p, v3f tri[3], v3f dest ) -{ - v3f ab, ac, ap; - float d1, d2; - - /* Region outside A */ - v3_sub( tri[1], tri[0], ab ); - v3_sub( tri[2], tri[0], ac ); - v3_sub( p, tri[0], ap ); - - d1 = v3_dot(ab,ap); - d2 = v3_dot(ac,ap); - if( d1 <= 0.0f && d2 <= 0.0f ) - { - v3_copy( tri[0], dest ); - return; - } - - /* Region outside B */ - v3f bp; - float d3, d4; - - v3_sub( p, tri[1], bp ); - d3 = v3_dot( ab, bp ); - d4 = v3_dot( ac, bp ); - - if( d3 >= 0.0f && d4 <= d3 ) - { - v3_copy( tri[1], dest ); - return; - } - - /* Edge region of AB */ - float vc = d1*d4 - d3*d2; - if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f ) - { - float v = d1 / (d1-d3); - v3_muladds( tri[0], ab, v, dest ); - return; - } - - /* Region outside C */ - v3f cp; - float d5, d6; - v3_sub( p, tri[2], cp ); - d5 = v3_dot(ab, cp); - d6 = v3_dot(ac, cp); - - if( d6 >= 0.0f && d5 <= d6 ) - { - v3_copy( tri[2], dest ); - return; - } - - /* Region of AC */ - float vb = d5*d2 - d1*d6; - if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f ) - { - float w = d2 / (d2-d6); - v3_muladds( tri[0], ac, w, dest ); - return; - } - - /* Region of BC */ - float va = d3*d6 - d5*d4; - if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f ) - { - float w = (d4-d3) / ((d4-d3) + (d5-d6)); - v3f bc; - v3_sub( tri[2], tri[1], bc ); - v3_muladds( tri[1], bc, w, dest ); - return; - } - - /* P inside region, Q via barycentric coordinates uvw */ - float d = 1.0f/(va+vb+vc), - v = vb*d, - w = vc*d; - - v3_muladds( tri[0], ab, v, dest ); - v3_muladds( dest, ac, w, dest ); -} /* * ----------------------------------------------------------------------------- @@ -833,6 +561,169 @@ VG_STATIC int rb_box_triangle_sat( rigidbody *rba, v3f tri_src[3] ) return 1; } +/* + * ----------------------------------------------------------------------------- + * Manifold + * ----------------------------------------------------------------------------- + */ + +VG_STATIC int rb_manifold_apply_filtered( rb_ct *man, int len ) +{ + int k = 0; + + for( int i=0; itype == k_contact_type_disabled ) + continue; + + man[k ++] = man[i]; + } + + return k; +} + +VG_STATIC void rb_manifold_filter_joint_edges( rb_ct *man, int len, float r ) +{ + for( int i=0; itype != k_contact_type_edge ) + continue; + + for( int j=i+1; jtype != k_contact_type_edge ) + continue; + + if( v3_dist2( ci->co, cj->co ) < r*r ) + { + cj->type = k_contact_type_disabled; + ci->p = (ci->p + cj->p) * 0.5f; + + v3_add( ci->co, cj->co, ci->co ); + v3_muls( ci->co, 0.5f, ci->co ); + + v3f delta; + v3_sub( ci->rba->co, ci->co, delta ); + + float c0 = v3_dot( ci->n, delta ), + c1 = v3_dot( cj->n, delta ); + + if( c0 < 0.0f || c1 < 0.0f ) + { + /* error */ + ci->type = k_contact_type_disabled; + } + else + { + v3f n; + v3_muls( ci->n, c0, n ); + v3_muladds( n, cj->n, c1, n ); + v3_normalize( n ); + v3_copy( n, ci->n ); + } + } + } + } +} + +/* + * Resolve overlapping pairs + */ +VG_STATIC void rb_manifold_filter_pairs( rb_ct *man, int len, float r ) +{ + for( int i=0; itype == k_contact_type_disabled ) continue; + + for( int j=i+1; jtype == k_contact_type_disabled ) continue; + + if( v3_dist2( ci->co, cj->co ) < r*r ) + { + cj->type = k_contact_type_disabled; + v3_add( cj->n, ci->n, ci->n ); + ci->p += cj->p; + similar ++; + } + } + + if( similar ) + { + float n = 1.0f/((float)similar+1.0f); + v3_muls( ci->n, n, ci->n ); + ci->p *= n; + + if( v3_length2(ci->n) < 0.1f*0.1f ) + ci->type = k_contact_type_disabled; + else + v3_normalize( ci->n ); + } + } +} + +/* + * Remove contacts that are facing away from A + */ +VG_STATIC void rb_manifold_filter_backface( rb_ct *man, int len ) +{ + for( int i=0; itype == k_contact_type_disabled ) + continue; + + v3f delta; + v3_sub( ct->co, ct->rba->co, delta ); + + if( v3_dot( delta, ct->n ) > -0.001f ) + ct->type = k_contact_type_disabled; + } +} + +/* + * Filter out duplicate coplanar results. Good for spheres. + */ +VG_STATIC void rb_manifold_filter_coplanar( rb_ct *man, int len, float w ) +{ + for( int i=0; itype == k_contact_type_disabled || + ci->type == k_contact_type_edge ) + continue; + + float d1 = v3_dot( ci->co, ci->n ); + + for( int j=0; jtype == k_contact_type_disabled ) + continue; + + float d2 = v3_dot( cj->co, ci->n ), + d = d2-d1; + + if( fabsf( d ) <= w ) + { + cj->type = k_contact_type_disabled; + } + } + } +} + /* * ----------------------------------------------------------------------------- * Collision matrix @@ -927,6 +818,7 @@ VG_STATIC int rb_capsule_manifold_done( rigidbody *rba, rigidbody *rbb, ct->p = manifold->r0 - d; ct->rba = rba; ct->rbb = rbb; + ct->type = k_contact_type_default; count ++; } @@ -946,6 +838,7 @@ VG_STATIC int rb_capsule_manifold_done( rigidbody *rba, rigidbody *rbb, ct->p = manifold->r1 - d; ct->rba = rba; ct->rbb = rbb; + ct->type = k_contact_type_default; count ++; } @@ -993,6 +886,7 @@ VG_STATIC int rb_capsule_sphere( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) ct->rba = rba; ct->rbb = rbb; + ct->type = k_contact_type_default; return 1; } @@ -1166,7 +1060,7 @@ VG_STATIC int rb_sphere_box( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) { v3f co, delta; - closest_point_obb( rba->co, rbb, co ); + closest_point_obb( rba->co, rbb->bbx, rbb->to_world, rbb->to_local, co ); v3_sub( rba->co, co, delta ); float d2 = v3_length2(delta), @@ -1213,6 +1107,7 @@ VG_STATIC int rb_sphere_box( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) ct->rba = rba; ct->rbb = rbb; + ct->type = k_contact_type_default; return 1; } @@ -1239,6 +1134,7 @@ VG_STATIC int rb_sphere_sphere( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) v3_muladds( rbb->co, ct->n, rbb->inf.sphere.radius, p1 ); v3_add( p0, p1, ct->co ); v3_muls( ct->co, 0.5f, ct->co ); + ct->type = k_contact_type_default; ct->p = r-d; ct->rba = rba; ct->rbb = rbb; @@ -1248,7 +1144,7 @@ VG_STATIC int rb_sphere_sphere( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) return 0; } -#define RIGIDBODY_DYNAMIC_MESH_EDGES +//#define RIGIDBODY_DYNAMIC_MESH_EDGES VG_STATIC int rb_sphere_triangle( rigidbody *rba, rigidbody *rbb, v3f tri[3], rb_ct *buf ) @@ -1256,16 +1152,13 @@ VG_STATIC int rb_sphere_triangle( rigidbody *rba, rigidbody *rbb, v3f delta, co; #ifdef RIGIDBODY_DYNAMIC_MESH_EDGES - closest_on_triangle( rba->co, tri, co ); -#else closest_on_triangle_1( rba->co, tri, co ); +#else + enum contact_type type = closest_on_triangle_1( rba->co, tri, co ); #endif v3_sub( rba->co, co, delta ); - vg_line( rba->co, co, 0xffff0000 ); - vg_line_pt3( rba->co, 0.1f, 0xff00ffff ); - float d2 = v3_length2( delta ), r = rba->inf.sphere.radius; @@ -1283,6 +1176,7 @@ VG_STATIC int rb_sphere_triangle( rigidbody *rba, rigidbody *rbb, float d = sqrtf(d2); v3_copy( co, ct->co ); + ct->type = type; ct->p = r-d; ct->rba = rba; ct->rbb = rbb; @@ -1292,211 +1186,135 @@ VG_STATIC int rb_sphere_triangle( rigidbody *rba, rigidbody *rbb, return 0; } -VG_STATIC int rb_sphere_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) -{ - scene *sc = rbb->inf.scene.bh_scene->user; - - u32 geo[128]; - int len = bh_select( rbb->inf.scene.bh_scene, rba->bbx_world, geo, 128 ); - int count = 0; - -#ifdef RIGIDBODY_DYNAMIC_MESH_EDGES - /* !experimental! build edge array on the fly. time could be improved! */ +VG_STATIC void rb_debug_sharp_scene_edges( rigidbody *rbb, float sharp_ang, + boxf box, u32 colour ) +{ + sharp_ang = cosf( sharp_ang ); - v3f co_picture[128*3]; - int unique_cos = 0; + scene *sc = rbb->inf.scene.bh_scene->user; + vg_line_boxf( box, 0xff00ff00 ); - struct face_info + bh_iter it; + bh_iter_init( 0, &it ); + int idx; + + while( bh_next( rbb->inf.scene.bh_scene, &it, box, &idx ) ) { - int unique_cos[3]; /* indexes co_picture array */ - int collided; - v3f normal; - u32 element_id; - } - faces[128]; + u32 *ptri = &sc->arrindices[ idx*3 ]; + v3f tri[3]; - /* create geometry picture */ - for( int i=0; iarrindices[ geo[i]*3 ]; - struct face_info *inf = &faces[i]; - inf->element_id = tri_indices[0]; - inf->collided = 0; + for( int j=0; j<3; j++ ) + v3_copy( sc->arrvertices[ptri[j]].co, tri[j] ); for( int j=0; j<3; j++ ) { - struct mdl_vert *pvert = &sc->arrvertices[tri_indices[j]]; - - for( int k=0; kco, co_picture[k] ) < 0.01f*0.01f ) - { - inf->unique_cos[j] = k; - goto next_vert; - } - } - - inf->unique_cos[j] = unique_cos; - v3_copy( pvert->co, co_picture[ unique_cos ++ ] ); -next_vert:; - } +#if 0 + v3f edir; + v3_sub( tri[(j+1)%3], tri[j], edir ); - v3f ab, ac; - v3_sub( co_picture[inf->unique_cos[2]], - co_picture[inf->unique_cos[0]], ab ); + if( v3_dot( edir, (v3f){ 0.5184758473652127f, + 0.2073903389460850f, + -0.8295613557843402f } ) < 0.0f ) + continue; +#endif - v3_sub( co_picture[inf->unique_cos[1]], - co_picture[inf->unique_cos[0]], ac ); - v3_cross( ac, ab, inf->normal ); - v3_normalize( inf->normal ); - } + bh_iter jt; + bh_iter_init( 0, &jt ); + boxf region; + float const k_r = 0.02f; + v3_add( (v3f){ k_r, k_r, k_r }, tri[j], region[1] ); + v3_add( (v3f){ -k_r, -k_r, -k_r }, tri[j], region[0] ); - /* build edges brute force */ - int edge_picture[ 128*3 ][4]; - int unique_edges = 0; + int jdx; + while( bh_next( rbb->inf.scene.bh_scene, &jt, region, &jdx ) ) + { + if( idx <= jdx ) + continue; - for( int i=0; iunique_cos[i0], inf->unique_cos[i1] ), - e1 = VG_MAX( inf->unique_cos[i0], inf->unique_cos[i1] ), - matched = 0; + u32 *ptrj = &sc->arrindices[ jdx*3 ]; + v3f trj[3]; - for( int k=0; karrvertices[ptrj[k]].co, trj[k] ); - /* matched ! */ - if( (k0 == e0) && (k1 == e1) ) + for( int k=0; k<3; k++ ) { - edge_picture[ k ][3] = i; - matched = 1; - break; + if( v3_dist2( tri[j], trj[k] ) <= k_r*k_r ) + { + int jp1 = (j+1)%3, + jp2 = (j+2)%3, + km1 = (k+3-1)%3, + km2 = (k+3-2)%3; + + if( v3_dist2( tri[jp1], trj[km1] ) <= k_r*k_r ) + { + v3f b0, b1, b2; + v3_sub( tri[jp1], tri[j], b0 ); + v3_sub( tri[jp2], tri[j], b1 ); + v3_sub( trj[km2], tri[j], b2 ); + + v3f cx0, cx1; + v3_cross( b0, b1, cx0 ); + v3_cross( b2, b0, cx1 ); + + float polarity = v3_dot( cx0, b2 ); + + if( polarity < 0.0f ) + { +#if 0 + vg_line( tri[j], tri[jp1], 0xff00ff00 ); + float ang = v3_dot(cx0,cx1) / + (v3_length(cx0)*v3_length(cx1)); + if( ang < sharp_ang ) + { + vg_line( tri[j], tri[jp1], 0xff00ff00 ); + } +#endif + } + } + } } } - - if( !matched ) - { - /* create new edge */ - edge_picture[ unique_edges ][0] = inf->unique_cos[i0]; - edge_picture[ unique_edges ][1] = inf->unique_cos[i1]; - - edge_picture[ unique_edges ][2] = i; - edge_picture[ unique_edges ][3] = -1; - - unique_edges ++; - } } } -#endif - - v3f tri[3]; - - for( int i=0; iunique_cos[0]], - *v1 = co_picture[inf->unique_cos[1]], - *v2 = co_picture[inf->unique_cos[2]]; +VG_STATIC int rb_sphere_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ + scene *sc = rbb->inf.scene.bh_scene->user; - v3_copy( v0, tri[0] ); - v3_copy( v1, tri[1] ); - v3_copy( v2, tri[2] ); + bh_iter it; + bh_iter_init( 0, &it ); + int idx; - buf[count].element_id = inf->element_id; -#else - u32 *ptri = &sc->arrindices[ geo[i]*3 ]; + int count = 0; + + while( bh_next( rbb->inf.scene.bh_scene, &it, rba->bbx_world, &idx ) ) + { + u32 *ptri = &sc->arrindices[ idx*3 ]; + v3f tri[3]; for( int j=0; j<3; j++ ) v3_copy( sc->arrvertices[ptri[j]].co, tri[j] ); - buf[count].element_id = ptri[0]; -#endif + buf[ count ].element_id = ptri[0]; - vg_line( tri[0],tri[1],0x10ffffff ); - vg_line( tri[1],tri[2],0x10ffffff ); - vg_line( tri[2],tri[0],0x10ffffff ); + vg_line( tri[0],tri[1],0x70ff6000 ); + vg_line( tri[1],tri[2],0x70ff6000 ); + vg_line( tri[2],tri[0],0x70ff6000 ); - int hits = rb_sphere_triangle( rba, rbb, tri, buf+count ); -#ifdef RIGIDBODY_DYNAMIC_MESH_EDGES - if( hits ) - inf->collided = 1; -#endif - count += hits; + int contact = rb_sphere_triangle( rba, rbb, tri, buf+count ); + count += contact; - if( count == 12 ) + if( count == 16 ) { vg_warn( "Exceeding sphere_vs_scene capacity. Geometry too dense!\n" ); return count; } } -#ifdef RIGIDBODY_DYNAMIC_MESH_EDGES - for( int i=0; icollided || inf_j->collided ) - continue; - - v3f co, delta; - closest_point_segment( co_picture[edge[0]], co_picture[edge[1]], - rba->co, co ); - - v3_sub( rba->co, co, delta ); - float d2 = v3_length2( delta ), - r = rba->inf.sphere.radius; - - if( d2 < r*r ) - { - float d = sqrtf(d2); - - v3_muls( delta, 1.0f/d, delta ); - float c0 = v3_dot( inf_i->normal, delta ), - c1 = v3_dot( inf_j->normal, delta ); - - if( c0 < 0.0f || c1 < 0.0f ) - continue; - - rb_ct *ct = buf+count; - - v3_muls( inf_i->normal, c0, ct->n ); - v3_muladds( ct->n, inf_j->normal, c1, ct->n ); - v3_normalize( ct->n ); - - v3_copy( co, ct->co ); - ct->p = r-d; - ct->rba = rba; - ct->rbb = rbb; - ct->element_id = inf_i->element_id; - - count ++; - - if( count == 12 ) - { - vg_warn( "Geometry too dense!\n" ); - return count; - } - } - } -#endif - return count; } @@ -1504,15 +1322,17 @@ VG_STATIC int rb_box_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) { scene *sc = rbb->inf.scene.bh_scene->user; - u32 geo[128]; v3f tri[3]; - int len = bh_select( rbb->inf.scene.bh_scene, rba->bbx_world, geo, 128 ); - int count = 0; + bh_iter it; + bh_iter_init( 0, &it ); + int idx; - for( int i=0; iinf.scene.bh_scene, &it, rba->bbx_world, &idx ) ) { - u32 *ptri = &sc->arrindices[ geo[i]*3 ]; + u32 *ptri = &sc->arrindices[ idx*3 ]; for( int j=0; j<3; j++ ) v3_copy( sc->arrvertices[ptri[j]].co, tri[j] ); @@ -1629,6 +1449,7 @@ VG_STATIC int rb_box_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) if( ct->p < 0.0f ) continue; + ct->type = k_contact_type_default; ct->rba = rba; ct->rbb = rbb; count ++; @@ -1730,9 +1551,13 @@ VG_STATIC void rb_presolve_contacts( rb_ct *buffer, int len ) for( int i=0; ibias = -0.2f * k_rb_rate * vg_minf( 0.0f, -ct->p+k_penetration_slop ); rb_tangent_basis( ct->n, ct->t[0], ct->t[1] ); +#if 0 + ct->type = k_contact_type_default; +#endif ct->norm_impulse = 0.0f; ct->tangent_impulse[0] = 0.0f; ct->tangent_impulse[1] = 0.0f; @@ -1815,6 +1640,7 @@ VG_STATIC void rb_solve_contacts( rb_ct *buf, int len ) for( int i=0; irba; v3f rv, da, db;