X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=rigidbody.h;h=2714c430b1c341421228205278594ed287506c06;hb=ef20eba54785473caa827c09acf27607f927b990;hp=b140cbb724068c8c65e3b1f6465afd344d9225ea;hpb=344f0153cf1907da87dd041db3ec517325b1c429;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index b140cbb..2714c43 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -5,6 +5,7 @@ #include "common.h" #include "bvh.h" +#include "scene.h" static void rb_tangent_basis( v3f n, v3f tx, v3f ty ); static bh_system bh_system_rigidbodies; @@ -12,7 +13,7 @@ static bh_system bh_system_rigidbodies; #ifndef RIGIDBODY_H #define RIGIDBODY_H -#define RB_DEPR +//#define RB_DEPR #define k_rb_rate 60.0f #define k_rb_delta (1.0f/k_rb_rate) @@ -26,9 +27,10 @@ struct rigidbody enum rb_shape { - k_rb_shape_box, - k_rb_shape_sphere, - k_rb_shape_capsule + k_rb_shape_box = 0, + k_rb_shape_sphere = 1, + k_rb_shape_capsule = 2, + k_rb_shape_scene = 3 } type; @@ -45,6 +47,12 @@ struct rigidbody float height, radius; } capsule; + + struct rb_scene + { + scene *pscene; + } + scene; } inf; @@ -55,10 +63,17 @@ struct rigidbody boxf bbx, bbx_world; float inv_mass; - v3f delta; /* where is the origin of this in relation to a parent body */ + v3f delta; /* where is the origin of this in relation to a parent body + TODO: Move this somewhere other than rigidbody struct + it is only used by character.h's ragdoll + */ m4x3f to_world, to_local; }; +#ifdef RB_DEPR +/* + * Impulses on static objects get re-routed here + */ static rigidbody rb_static_null = { .co={0.0f,0.0f,0.0f}, @@ -68,6 +83,7 @@ static rigidbody rb_static_null = .is_world = 1, .inv_mass = 0.0f }; +#endif static void rb_debug( rigidbody *rb, u32 colour ); @@ -77,10 +93,17 @@ static struct contact v3f co, n; v3f t[2]; float mass_total, p, bias, norm_impulse, tangent_impulse[2]; + u32 element_id; } rb_contact_buffer[256]; static int rb_contact_count = 0; +static void rb_update_bounds( rigidbody *rb ) +{ + box_copy( rb->bbx, rb->bbx_world ); + m4x3_transform_aabb( rb->to_world, rb->bbx_world ); +} + static void rb_update_transform( rigidbody *rb ) { q_normalize( rb->q ); @@ -89,12 +112,11 @@ static void rb_update_transform( rigidbody *rb ) m4x3_invert_affine( rb->to_world, rb->to_local ); - box_copy( rb->bbx, rb->bbx_world ); - m4x3_transform_aabb( rb->to_world, rb->bbx_world ); - m3x3_mulv( rb->to_world, (v3f){1.0f,0.0f, 0.0f}, rb->right ); m3x3_mulv( rb->to_world, (v3f){0.0f,1.0f, 0.0f}, rb->up ); m3x3_mulv( rb->to_world, (v3f){0.0f,0.0f,-1.0f}, rb->forward ); + + rb_update_bounds( rb ); } static float sphere_volume( float radius ) @@ -130,6 +152,11 @@ static void rb_init( rigidbody *rb ) rb->bbx[0][1] = -h; rb->bbx[1][1] = h; } + else if( rb->type == k_rb_shape_scene ) + { + rb->is_world = 1; + box_copy( rb->inf.scene.pscene->bbx, rb->bbx ); + } if( rb->is_world ) { @@ -137,7 +164,8 @@ static void rb_init( rigidbody *rb ) } else { - rb->inv_mass = 1.0f/(8.0f*volume); + rb->inv_mass = 1.0f/(8.0f*volume); /* TODO: Things get weird when mass + passes a certain point??? */ } v3_zero( rb->v ); @@ -195,8 +223,10 @@ static void rb_tangent_basis( v3f n, v3f tx, v3f ty ) } static void rb_solver_reset(void); +#ifdef RB_DEPR static void rb_build_manifold_terrain( rigidbody *rb ); static void rb_build_manifold_terrain_sphere( rigidbody *rb ); +#endif static void rb_solve_contacts( rb_ct *buf, int len ); static void rb_presolve_contacts( rb_ct *buffer, int len ); @@ -396,6 +426,136 @@ static void closest_on_triangle( v3f p, v3f tri[3], v3f dest ) v3_muladds( dest, ac, w, dest ); } +/* TODO */ +static void closest_on_triangle_1( v3f p, v3f tri[3], v3f dest ) +{ + v3f ab, ac, ap; + float d1, d2; + + /* Region outside A */ + v3_sub( tri[1], tri[0], ab ); + v3_sub( tri[2], tri[0], ac ); + v3_sub( p, tri[0], ap ); + + d1 = v3_dot(ab,ap); + d2 = v3_dot(ac,ap); + if( d1 <= 0.0f && d2 <= 0.0f ) + { + v3_copy( tri[0], dest ); + return; + } + + /* Region outside B */ + v3f bp; + float d3, d4; + + v3_sub( p, tri[1], bp ); + d3 = v3_dot( ab, bp ); + d4 = v3_dot( ac, bp ); + + if( d3 >= 0.0f && d4 <= d3 ) + { + v3_copy( tri[1], dest ); + return; + } + + /* Edge region of AB */ + float vc = d1*d4 - d3*d2; + if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f ) + { + float v = d1 / (d1-d3); + v3_muladds( tri[0], ab, v, dest ); + return; + } + + /* Region outside C */ + v3f cp; + float d5, d6; + v3_sub( p, tri[2], cp ); + d5 = v3_dot(ab, cp); + d6 = v3_dot(ac, cp); + + if( d6 >= 0.0f && d5 <= d6 ) + { + v3_copy( tri[2], dest ); + return; + } + + /* Region of AC */ + float vb = d5*d2 - d1*d6; + if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f ) + { + float w = d2 / (d2-d6); + v3_muladds( tri[0], ac, w, dest ); + return; + } + + /* Region of BC */ + float va = d3*d6 - d5*d4; + if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f ) + { + float w = (d4-d3) / ((d4-d3) + (d5-d6)); + v3f bc; + v3_sub( tri[2], tri[1], bc ); + v3_muladds( tri[1], bc, w, dest ); + return; + } + + /* P inside region, Q via barycentric coordinates uvw */ + float d = 1.0f/(va+vb+vc), + v = vb*d, + w = vc*d; + + v3_muladds( tri[0], ab, v, dest ); + v3_muladds( dest, ac, w, dest ); +} + +static int rb_intersect_planes( v4f p0, v4f p1, v4f p2, v3f p ) +{ + v3f u; + v3_cross( p1, p2, u ); + float d = v3_dot( p0, u ); + + if( fabsf(d) < 0.0001f ) + return 0; + + v3_muls( u, p0[3], p ); + + v3f v0, v1; + v3_muls( p1, p2[3], v0 ); + v3_muladds( v0, p2, -p1[3], v0 ); + v3_cross( p0, v0, v1 ); + v3_add( v1, p, p ); + v3_muls( p, 1.0f/d, p ); + + return 1; +} + +int rb_intersect_planes_1( v4f a, v4f b, v4f c, v3f p ) +{ + float const epsilon = 0.001; + + v3f x, bc, ca, ab; + float d; + + v3_cross( a, b, x ); + d = v3_dot( x, c ); + + if( d < epsilon && d > -epsilon ) return 0; + + v3_cross(b,c,bc); + v3_cross(c,a,ca); + v3_cross(a,b,ab); + + v3_muls( bc, -a[3], p ); + v3_muladds( p, ca, -b[3], p ); + v3_muladds( p, ab, -c[3], p ); + + v3_negate( p, p ); + v3_divs( p, d, p ); + + return 1; +} /* * Contact generators * @@ -814,6 +974,249 @@ static int rb_sphere_vs_sphere( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) return 0; } +/* TODO: these guys */ + +static int rb_capsule_vs_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ + u32 geo[128]; + v3f tri[3]; + int len = bh_select( &rbb->inf.scene.pscene->bhtris, + rba->bbx_world, geo, 128 ); + + return 0; +} + +static int rb_sphere_vs_triangle( rigidbody *rba, rigidbody *rbb, + v3f tri[3], rb_ct *buf ) +{ + v3f delta, co; + + closest_on_triangle( rba->co, tri, co ); + v3_sub( rba->co, co, delta ); + + vg_line( rba->co, co, 0xffff0000 ); + vg_line_pt3( rba->co, 0.1f, 0xff00ffff ); + + float d2 = v3_length2( delta ), + r = rba->inf.sphere.radius; + + if( d2 < r*r ) + { + rb_ct *ct = buf; + + v3f ab, ac, tn; + v3_sub( tri[2], tri[0], ab ); + v3_sub( tri[1], tri[0], ac ); + v3_cross( ac, ab, tn ); + v3_copy( tn, ct->n ); + v3_normalize( ct->n ); + + float d = sqrtf(d2); + + v3_copy( co, ct->co ); + ct->p = r-d; + ct->rba = rba; + ct->rbb = rbb; + return 1; + } + + return 0; +} + +static int rb_sphere_vs_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ + scene *sc = rbb->inf.scene.pscene; + + u32 geo[128]; + v3f tri[3]; + int len = bh_select( &sc->bhtris, rba->bbx_world, geo, 128 ); + + int count = 0; + + for( int i=0; iindices[ geo[i]*3 ]; + + for( int j=0; j<3; j++ ) + v3_copy( sc->verts[ptri[j]].co, tri[j] ); + + vg_line(tri[0],tri[1],0xff00ff00 ); + vg_line(tri[1],tri[2],0xff00ff00 ); + vg_line(tri[2],tri[0],0xff00ff00 ); + + buf[count].element_id = ptri[0]; + count += rb_sphere_vs_triangle( rba, rbb, tri, buf+count ); + + if( count == 12 ) + { + vg_warn( "Exceeding sphere_vs_scene capacity. Geometry too dense!\n" ); + return count; + } + } + + return count; +} + +static float rb_box_plane_interval( rigidbody *rba, v4f p ) +{ + /* TODO: Make boxes COG aligned as is every other shape. + * or create COG vector. + * TODO: Make forward actually point in the right fucking direction. */ + v3f e,c; + v3_sub( rba->bbx[1], rba->bbx[0], e ); + v3_muls( e, 0.5f, e ); + v3_add( rba->bbx[0], e, c ); + m4x3_mulv( rba->to_world, c, c ); + + float r = + e[0]*fabsf( v3_dot(p, rba->right)) + + e[1]*fabsf( v3_dot(p, rba->up)) + + e[2]*fabsf(-v3_dot(p, rba->forward)), + s = v3_dot( p, c ) - p[3]; + + return r-s; +} + +static int rb_box_vs_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ +#if 1 + scene *sc = rbb->inf.scene.pscene; + + u32 geo[128]; + v3f tri[3]; + int len = bh_select( &sc->bhtris, rba->bbx_world, geo, 128 ); + + vg_info( "%d\n", len ); + + int count = 0; + + for( int i=0; iindices[ geo[i]*3 ]; + + for( int j=0; j<3; j++ ) + v3_copy( sc->verts[ptri[j]].co, tri[j] ); + + vg_line(tri[0],tri[1],0xff00ff00 ); + vg_line(tri[1],tri[2],0xff00ff00 ); + vg_line(tri[2],tri[0],0xff00ff00 ); + + //count += rb_sphere_vs_triangle( rba, rbb, tri, buf+count ); + // + + /* TODO: SAT test first */ + + /* + * each pair of faces on the box vs triangle normal + */ + + v3f v0, v1; + v4f tn; + + v3_sub( tri[1],tri[0], v0 ); + v3_sub( tri[2],tri[0], v1 ); + v3_cross( v0, v1, tn ); + v3_normalize( tn ); + + tn[3] = v3_dot( tn, tri[0] ); + + v4f pa, pb, pc, pd, pe, pf; + v3_copy( rba->right, pa ); + v3_muls( rba->right, -1.0f, pb ); + v3_copy( rba->up, pc ); + v3_muls( rba->up, -1.0f, pd ); + v3_copy( rba->forward, pf ); + v3_muls( rba->forward, -1.0f, pe ); + + float dx = v3_dot( rba->co, rba->right ), + dy = v3_dot( rba->co, rba->up ), + dz = -v3_dot( rba->co, rba->forward ); + + pa[3] = dx + rba->bbx[1][0]; + pb[3] = -dx - rba->bbx[0][0]; + pc[3] = dy + rba->bbx[1][1]; + pd[3] = -dy - rba->bbx[0][1]; + pe[3] = dz + rba->bbx[1][2]; + pf[3] = -dz - rba->bbx[0][2]; + + float *pairs[][2] = { {pc, pa}, {pc,pe}, {pc,pb}, {pc,pf}, + {pd, pa}, {pd,pe}, {pd,pb}, {pd,pf}, + {pf, pa}, {pa,pe}, {pe,pb}, {pb,pf}}; + for( int j=0; jn ); + v3_copy( p_box, ct->co ); + + ct->p = rb_box_plane_interval( rba, tn ); + ct->rba = rba; + ct->rbb = rbb; + count ++; + } + } + } + } +#else + + v3f pts[8]; + float *p000 = pts[0], *p001 = pts[1], *p010 = pts[2], *p011 = pts[3], + *p100 = pts[4], *p101 = pts[5], *p110 = pts[6], *p111 = pts[7]; + + p000[0]=rba->bbx[0][0];p000[1]=rba->bbx[0][1];p000[2]=rba->bbx[0][2]; + p001[0]=rba->bbx[0][0];p001[1]=rba->bbx[0][1];p001[2]=rba->bbx[1][2]; + p010[0]=rba->bbx[0][0];p010[1]=rba->bbx[1][1];p010[2]=rba->bbx[0][2]; + p011[0]=rba->bbx[0][0];p011[1]=rba->bbx[1][1];p011[2]=rba->bbx[1][2]; + p100[0]=rba->bbx[1][0];p100[1]=rba->bbx[0][1];p100[2]=rba->bbx[0][2]; + p101[0]=rba->bbx[1][0];p101[1]=rba->bbx[0][1];p101[2]=rba->bbx[1][2]; + p110[0]=rba->bbx[1][0];p110[1]=rba->bbx[1][1];p110[2]=rba->bbx[0][2]; + p111[0]=rba->bbx[1][0];p111[1]=rba->bbx[1][1];p111[2]=rba->bbx[1][2]; + + int count = 0; + for( int i=0; i<8; i++ ) + { + m4x3_mulv( rba->to_world, pts[i], pts[i] ); + + vg_line_pt3( pts[i], 0.1f, 0xffff00ff ); + + if( pts[i][1] < 0.0f ) + { + rb_ct *ct = buf+count; + + v3_copy( (v3f){0.0f,1.0f,0.0f}, ct->n ); + v3_copy( pts[i], ct->co ); + + ct->p = 0.0f-pts[i][1]; + ct->rba = rba; + ct->rbb = rbb; + count ++; + } + } + +#endif + + return count; +} + static int RB_MATRIX_ERROR( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) { vg_error( "Collision type is unimplemented between types %d and %d\n", @@ -837,20 +1240,54 @@ static int rb_box_vs_sphere( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) return rb_sphere_vs_box( rbb, rba, buf ); } +static int rb_scene_vs_box( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ + return rb_box_vs_scene( rbb, rba, buf ); +} + static int (*rb_jump_table[4][4])( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) = { - /* box */ /* Sphere */ /* Capsule */ -/*box */ { RB_MATRIX_ERROR, rb_box_vs_sphere, rb_box_vs_capsule, RB_MATRIX_ERROR }, -/*sphere */ { rb_sphere_vs_box, rb_sphere_vs_sphere, rb_sphere_vs_capsule, RB_MATRIX_ERROR }, + /* box */ /* Sphere */ /* Capsule */ /* Mesh */ +/*box */ { RB_MATRIX_ERROR, rb_box_vs_sphere, rb_box_vs_capsule, rb_box_vs_scene }, +/*sphere */ { rb_sphere_vs_box, rb_sphere_vs_sphere, rb_sphere_vs_capsule, rb_sphere_vs_scene }, /*capsule*/ { rb_capsule_vs_box,rb_capsule_vs_sphere,rb_capsule_vs_capsule,RB_MATRIX_ERROR }, -/*mesh */ { RB_MATRIX_ERROR, RB_MATRIX_ERROR, RB_MATRIX_ERROR, RB_MATRIX_ERROR } +/*mesh */ { rb_scene_vs_box, RB_MATRIX_ERROR, RB_MATRIX_ERROR, RB_MATRIX_ERROR } }; +static int rb_collide( rigidbody *rba, rigidbody *rbb ) +{ + int (*collider_jump)(rigidbody *rba, rigidbody *rbb, rb_ct *buf ) + = rb_jump_table[rba->type][rbb->type]; + + /* + * 12 is the maximum manifold size we can generate, so we are forced to abort + * potentially checking any more. + */ + if( rb_contact_count + 12 > vg_list_size(rb_contact_buffer) ) + { + vg_warn( "Too many contacts made in global collider buffer (%d of %d\n)", + rb_contact_count, vg_list_size(rb_contact_buffer) ); + return 0; + } + + /* + * TODO: Replace this with a more dedicated broad phase pass + */ + if( box_overlap( rba->bbx_world, rbb->bbx_world ) ) + { + int count = collider_jump( rba, rbb, rb_contact_buffer+rb_contact_count); + rb_contact_count += count; + return count; + } + else + return 0; +} /* * Generic functions */ +#ifdef RB_DEPR /* * This function does not accept triangle as a dynamic object, it is assumed * to always be static. @@ -891,8 +1328,6 @@ static int rb_sphere_vs_triangle( rigidbody *rba, v3f tri[3], rb_ct *buf ) return 0; } - -RB_DEPR static int sphere_vs_triangle( v3f c, float r, v3f tri[3], v3f co, v3f norm, float *p ) { @@ -926,6 +1361,7 @@ static int sphere_vs_triangle( v3f c, float r, v3f tri[3], } #include "world.h" +#endif static void rb_solver_reset(void) { @@ -937,6 +1373,7 @@ static rb_ct *rb_global_ct(void) return rb_contact_buffer + rb_contact_count; } +#ifdef RB_DEPR static struct contact *rb_start_contact(void) { if( rb_contact_count == vg_list_size(rb_contact_buffer) ) @@ -1004,7 +1441,6 @@ static void rb_build_manifold_terrain_sphere( rigidbody *rb ) } -RB_DEPR static void rb_build_manifold_terrain( rigidbody *rb ) { v3f *box = rb->bbx; @@ -1069,6 +1505,7 @@ static void rb_build_manifold_terrain( rigidbody *rb ) } } } +#endif /* * Initializing things like tangent vectors @@ -1140,7 +1577,7 @@ static void rb_standard_impulse( rb_ct *ct, v3f da, v3f db, v3f impulse ) */ static void rb_solve_contacts( rb_ct *buf, int len ) { - float k_friction = 0.1f; + float k_friction = 0.5f; /* Friction Impulse */ for( int i=0; ito_world, r, h, colour ); } + else if( rb->type == k_rb_shape_scene ) + { + vg_line_boxf( rb->bbx, colour ); + } } +#ifdef RB_DEPR /* * out penetration distance, normal */ @@ -1577,4 +2018,6 @@ static bh_system bh_system_rigidbodies = .cast_ray = NULL }; +#endif + #endif /* RIGIDBODY_H */