X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=rigidbody.h;h=2714c430b1c341421228205278594ed287506c06;hb=d57b7661518800479c00300ce57407378696eec9;hp=14bc0606411480e866bbb36c9ea73a13750c6d75;hpb=be0f28b651e5c39943e476c0cd68c146e9952857;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index 14bc060..2714c43 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -93,6 +93,7 @@ static struct contact v3f co, n; v3f t[2]; float mass_total, p, bias, norm_impulse, tangent_impulse[2]; + u32 element_id; } rb_contact_buffer[256]; static int rb_contact_count = 0; @@ -163,7 +164,8 @@ static void rb_init( rigidbody *rb ) } else { - rb->inv_mass = 1.0f/(8.0f*volume); + rb->inv_mass = 1.0f/(8.0f*volume); /* TODO: Things get weird when mass + passes a certain point??? */ } v3_zero( rb->v ); @@ -424,6 +426,136 @@ static void closest_on_triangle( v3f p, v3f tri[3], v3f dest ) v3_muladds( dest, ac, w, dest ); } +/* TODO */ +static void closest_on_triangle_1( v3f p, v3f tri[3], v3f dest ) +{ + v3f ab, ac, ap; + float d1, d2; + + /* Region outside A */ + v3_sub( tri[1], tri[0], ab ); + v3_sub( tri[2], tri[0], ac ); + v3_sub( p, tri[0], ap ); + + d1 = v3_dot(ab,ap); + d2 = v3_dot(ac,ap); + if( d1 <= 0.0f && d2 <= 0.0f ) + { + v3_copy( tri[0], dest ); + return; + } + + /* Region outside B */ + v3f bp; + float d3, d4; + + v3_sub( p, tri[1], bp ); + d3 = v3_dot( ab, bp ); + d4 = v3_dot( ac, bp ); + + if( d3 >= 0.0f && d4 <= d3 ) + { + v3_copy( tri[1], dest ); + return; + } + + /* Edge region of AB */ + float vc = d1*d4 - d3*d2; + if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f ) + { + float v = d1 / (d1-d3); + v3_muladds( tri[0], ab, v, dest ); + return; + } + + /* Region outside C */ + v3f cp; + float d5, d6; + v3_sub( p, tri[2], cp ); + d5 = v3_dot(ab, cp); + d6 = v3_dot(ac, cp); + + if( d6 >= 0.0f && d5 <= d6 ) + { + v3_copy( tri[2], dest ); + return; + } + + /* Region of AC */ + float vb = d5*d2 - d1*d6; + if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f ) + { + float w = d2 / (d2-d6); + v3_muladds( tri[0], ac, w, dest ); + return; + } + + /* Region of BC */ + float va = d3*d6 - d5*d4; + if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f ) + { + float w = (d4-d3) / ((d4-d3) + (d5-d6)); + v3f bc; + v3_sub( tri[2], tri[1], bc ); + v3_muladds( tri[1], bc, w, dest ); + return; + } + + /* P inside region, Q via barycentric coordinates uvw */ + float d = 1.0f/(va+vb+vc), + v = vb*d, + w = vc*d; + + v3_muladds( tri[0], ab, v, dest ); + v3_muladds( dest, ac, w, dest ); +} + +static int rb_intersect_planes( v4f p0, v4f p1, v4f p2, v3f p ) +{ + v3f u; + v3_cross( p1, p2, u ); + float d = v3_dot( p0, u ); + + if( fabsf(d) < 0.0001f ) + return 0; + + v3_muls( u, p0[3], p ); + + v3f v0, v1; + v3_muls( p1, p2[3], v0 ); + v3_muladds( v0, p2, -p1[3], v0 ); + v3_cross( p0, v0, v1 ); + v3_add( v1, p, p ); + v3_muls( p, 1.0f/d, p ); + + return 1; +} + +int rb_intersect_planes_1( v4f a, v4f b, v4f c, v3f p ) +{ + float const epsilon = 0.001; + + v3f x, bc, ca, ab; + float d; + + v3_cross( a, b, x ); + d = v3_dot( x, c ); + + if( d < epsilon && d > -epsilon ) return 0; + + v3_cross(b,c,bc); + v3_cross(c,a,ca); + v3_cross(a,b,ab); + + v3_muls( bc, -a[3], p ); + v3_muladds( p, ca, -b[3], p ); + v3_muladds( p, ab, -c[3], p ); + + v3_negate( p, p ); + v3_divs( p, d, p ); + + return 1; +} /* * Contact generators * @@ -911,7 +1043,8 @@ static int rb_sphere_vs_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) vg_line(tri[0],tri[1],0xff00ff00 ); vg_line(tri[1],tri[2],0xff00ff00 ); vg_line(tri[2],tri[0],0xff00ff00 ); - + + buf[count].element_id = ptri[0]; count += rb_sphere_vs_triangle( rba, rbb, tri, buf+count ); if( count == 12 ) @@ -924,6 +1057,166 @@ static int rb_sphere_vs_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) return count; } +static float rb_box_plane_interval( rigidbody *rba, v4f p ) +{ + /* TODO: Make boxes COG aligned as is every other shape. + * or create COG vector. + * TODO: Make forward actually point in the right fucking direction. */ + v3f e,c; + v3_sub( rba->bbx[1], rba->bbx[0], e ); + v3_muls( e, 0.5f, e ); + v3_add( rba->bbx[0], e, c ); + m4x3_mulv( rba->to_world, c, c ); + + float r = + e[0]*fabsf( v3_dot(p, rba->right)) + + e[1]*fabsf( v3_dot(p, rba->up)) + + e[2]*fabsf(-v3_dot(p, rba->forward)), + s = v3_dot( p, c ) - p[3]; + + return r-s; +} + +static int rb_box_vs_scene( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ +#if 1 + scene *sc = rbb->inf.scene.pscene; + + u32 geo[128]; + v3f tri[3]; + int len = bh_select( &sc->bhtris, rba->bbx_world, geo, 128 ); + + vg_info( "%d\n", len ); + + int count = 0; + + for( int i=0; iindices[ geo[i]*3 ]; + + for( int j=0; j<3; j++ ) + v3_copy( sc->verts[ptri[j]].co, tri[j] ); + + vg_line(tri[0],tri[1],0xff00ff00 ); + vg_line(tri[1],tri[2],0xff00ff00 ); + vg_line(tri[2],tri[0],0xff00ff00 ); + + //count += rb_sphere_vs_triangle( rba, rbb, tri, buf+count ); + // + + /* TODO: SAT test first */ + + /* + * each pair of faces on the box vs triangle normal + */ + + v3f v0, v1; + v4f tn; + + v3_sub( tri[1],tri[0], v0 ); + v3_sub( tri[2],tri[0], v1 ); + v3_cross( v0, v1, tn ); + v3_normalize( tn ); + + tn[3] = v3_dot( tn, tri[0] ); + + v4f pa, pb, pc, pd, pe, pf; + v3_copy( rba->right, pa ); + v3_muls( rba->right, -1.0f, pb ); + v3_copy( rba->up, pc ); + v3_muls( rba->up, -1.0f, pd ); + v3_copy( rba->forward, pf ); + v3_muls( rba->forward, -1.0f, pe ); + + float dx = v3_dot( rba->co, rba->right ), + dy = v3_dot( rba->co, rba->up ), + dz = -v3_dot( rba->co, rba->forward ); + + pa[3] = dx + rba->bbx[1][0]; + pb[3] = -dx - rba->bbx[0][0]; + pc[3] = dy + rba->bbx[1][1]; + pd[3] = -dy - rba->bbx[0][1]; + pe[3] = dz + rba->bbx[1][2]; + pf[3] = -dz - rba->bbx[0][2]; + + float *pairs[][2] = { {pc, pa}, {pc,pe}, {pc,pb}, {pc,pf}, + {pd, pa}, {pd,pe}, {pd,pb}, {pd,pf}, + {pf, pa}, {pa,pe}, {pe,pb}, {pb,pf}}; + for( int j=0; jn ); + v3_copy( p_box, ct->co ); + + ct->p = rb_box_plane_interval( rba, tn ); + ct->rba = rba; + ct->rbb = rbb; + count ++; + } + } + } + } +#else + + v3f pts[8]; + float *p000 = pts[0], *p001 = pts[1], *p010 = pts[2], *p011 = pts[3], + *p100 = pts[4], *p101 = pts[5], *p110 = pts[6], *p111 = pts[7]; + + p000[0]=rba->bbx[0][0];p000[1]=rba->bbx[0][1];p000[2]=rba->bbx[0][2]; + p001[0]=rba->bbx[0][0];p001[1]=rba->bbx[0][1];p001[2]=rba->bbx[1][2]; + p010[0]=rba->bbx[0][0];p010[1]=rba->bbx[1][1];p010[2]=rba->bbx[0][2]; + p011[0]=rba->bbx[0][0];p011[1]=rba->bbx[1][1];p011[2]=rba->bbx[1][2]; + p100[0]=rba->bbx[1][0];p100[1]=rba->bbx[0][1];p100[2]=rba->bbx[0][2]; + p101[0]=rba->bbx[1][0];p101[1]=rba->bbx[0][1];p101[2]=rba->bbx[1][2]; + p110[0]=rba->bbx[1][0];p110[1]=rba->bbx[1][1];p110[2]=rba->bbx[0][2]; + p111[0]=rba->bbx[1][0];p111[1]=rba->bbx[1][1];p111[2]=rba->bbx[1][2]; + + int count = 0; + for( int i=0; i<8; i++ ) + { + m4x3_mulv( rba->to_world, pts[i], pts[i] ); + + vg_line_pt3( pts[i], 0.1f, 0xffff00ff ); + + if( pts[i][1] < 0.0f ) + { + rb_ct *ct = buf+count; + + v3_copy( (v3f){0.0f,1.0f,0.0f}, ct->n ); + v3_copy( pts[i], ct->co ); + + ct->p = 0.0f-pts[i][1]; + ct->rba = rba; + ct->rbb = rbb; + count ++; + } + } + +#endif + + return count; +} + static int RB_MATRIX_ERROR( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) { vg_error( "Collision type is unimplemented between types %d and %d\n", @@ -947,13 +1240,18 @@ static int rb_box_vs_sphere( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) return rb_sphere_vs_box( rbb, rba, buf ); } +static int rb_scene_vs_box( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) +{ + return rb_box_vs_scene( rbb, rba, buf ); +} + static int (*rb_jump_table[4][4])( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) = { - /* box */ /* Sphere */ /* Capsule */ -/*box */ { RB_MATRIX_ERROR, rb_box_vs_sphere, rb_box_vs_capsule, RB_MATRIX_ERROR }, + /* box */ /* Sphere */ /* Capsule */ /* Mesh */ +/*box */ { RB_MATRIX_ERROR, rb_box_vs_sphere, rb_box_vs_capsule, rb_box_vs_scene }, /*sphere */ { rb_sphere_vs_box, rb_sphere_vs_sphere, rb_sphere_vs_capsule, rb_sphere_vs_scene }, /*capsule*/ { rb_capsule_vs_box,rb_capsule_vs_sphere,rb_capsule_vs_capsule,RB_MATRIX_ERROR }, -/*mesh */ { RB_MATRIX_ERROR, RB_MATRIX_ERROR, RB_MATRIX_ERROR, RB_MATRIX_ERROR } +/*mesh */ { rb_scene_vs_box, RB_MATRIX_ERROR, RB_MATRIX_ERROR, RB_MATRIX_ERROR } }; static int rb_collide( rigidbody *rba, rigidbody *rbb ) @@ -1279,7 +1577,7 @@ static void rb_standard_impulse( rb_ct *ct, v3f da, v3f db, v3f impulse ) */ static void rb_solve_contacts( rb_ct *buf, int len ) { - float k_friction = 0.1f; + float k_friction = 0.5f; /* Friction Impulse */ for( int i=0; i