X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=rigidbody.h;h=0bba8f1b381fb6263e1bc99ce02d7cb8adeb4e91;hb=9a751c9645f63a4e324ef2ea486efb7b669fddc5;hp=ad4b600550f3f95284362e417524a465abf9da86;hpb=ff8fcac9582d07bc1ccbf08421d6ffec1758a755;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index ad4b600..0bba8f1 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -16,8 +16,6 @@ VG_STATIC void rb_tangent_basis( v3f n, v3f tx, v3f ty ); VG_STATIC bh_system bh_system_rigidbodies; - - #ifndef RIGIDBODY_H #define RIGIDBODY_H @@ -214,13 +212,19 @@ VG_STATIC void rb_tangent_basis( v3f n, v3f tx, v3f ty ) VG_STATIC void rb_debug_contact( rb_ct *ct ) { - if( ct->type != k_contact_type_disabled ) + v3f p1; + v3_muladds( ct->co, ct->n, 0.05f, p1 ); + + if( ct->type == k_contact_type_default ) { - v3f p1; - v3_muladds( ct->co, ct->n, 0.05f, p1 ); vg_line_pt3( ct->co, 0.0125f, 0xff0000ff ); vg_line( ct->co, p1, 0xffffffff ); } + else if( ct->type == k_contact_type_edge ) + { + vg_line_pt3( ct->co, 0.0125f, 0xff00ffc0 ); + vg_line( ct->co, p1, 0xffffffff ); + } } VG_STATIC void debug_sphere( m4x3f m, float radius, u32 colour ) @@ -1365,7 +1369,7 @@ VG_STATIC int rb_sphere__triangle( m4x3f mtxA, rb_sphere *b, float d2 = v3_length2( delta ), r = b->radius; - if( d2 < r*r ) + if( d2 <= r*r ) { rb_ct *ct = buf; @@ -1499,7 +1503,7 @@ VG_STATIC int rb_sphere__scene( m4x3f mtxA, rb_sphere *b, int count = 0; - float r = b->radius; + float r = b->radius + 0.1f; boxf box; v3_sub( mtxA[3], (v3f){ r,r,r }, box[0] ); v3_add( mtxA[3], (v3f){ r,r,r }, box[1] ); @@ -1854,7 +1858,7 @@ VG_STATIC int rb_capsule__scene( m4x3f mtxA, rb_capsule *c, int contact = rb_capsule__triangle( mtxA, c, tri, &buf[count] ); count += contact; - if( count == 16 ) + if( count >= 16 ) { vg_warn("Exceeding capsule_vs_scene capacity. Geometry too dense!\n"); return count; @@ -1993,19 +1997,37 @@ VG_STATIC rb_ct *rb_global_ct(void) return rb_contact_buffer + rb_contact_count; } -VG_STATIC void rb_prepare_contact( rb_ct *ct ) +VG_STATIC void rb_prepare_contact( rb_ct *ct, float timestep ) { - ct->bias = -0.2f * k_rb_rate * vg_minf( 0.0f, -ct->p+k_penetration_slop ); + ct->bias = -0.2f * (timestep*3600.0f) + * vg_minf( 0.0f, -ct->p+k_penetration_slop ); + rb_tangent_basis( ct->n, ct->t[0], ct->t[1] ); - -#if 0 - ct->type = k_contact_type_default; -#endif ct->norm_impulse = 0.0f; ct->tangent_impulse[0] = 0.0f; ct->tangent_impulse[1] = 0.0f; } +/* calculate total move. manifold should belong to ONE object only */ +VG_STATIC void rb_depenetrate( rb_ct *manifold, int len, v3f dt ) +{ + v3_zero( dt ); + + for( int j=0; j<7; j++ ) + { + for( int i=0; in, dt ), + remaining = (ct->p-k_penetration_slop) - resolved_amt, + apply = vg_maxf( remaining, 0.0f ) * 0.4f; + + v3_muladds( dt, ct->n, apply, dt ); + } + } +} + /* * Initializing things like tangent vectors */ @@ -2014,7 +2036,7 @@ VG_STATIC void rb_presolve_contacts( rb_ct *buffer, int len ) for( int i=0; ico, ct->rba->co, ra ); @@ -2625,6 +2647,24 @@ VG_STATIC void rb_effect_simple_bouyency( rigidbody *ra, v4f plane, v3_muls( ra->v, 1.0f-(drag*k_rb_delta), ra->v ); } +/* apply a spring&dampener force to match ra(worldspace) on rigidbody, to + * rt(worldspace) + */ +VG_STATIC void rb_effect_spring_target_vector( rigidbody *rba, v3f ra, v3f rt, + float spring, float dampening, + float timestep ) +{ + float a = acosf( vg_clampf( v3_dot( rt, ra ), -1.0f, 1.0f ) ); + + v3f axis; + v3_cross( rt, ra, axis ); + + float Fs = -a * spring, + Fd = -v3_dot( rba->w, axis ) * dampening; + + v3_muladds( rba->w, axis, (Fs+Fd) * timestep, rba->w ); +} + /* * ----------------------------------------------------------------------------- * BVH implementation, this is ONLY for VG_STATIC rigidbodies, its to slow for