X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=render.h;h=d626b7a0a013e07af77c64dfaac33d727237bca1;hb=d43d7f62ff83799b6d99221d881179814cb239a6;hp=41aeef241ef529b7bc33522f8cb1dea880b3d067;hpb=a99e5f5d5c16a3e865796a96ad648e3c570d32ac;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/render.h b/render.h index 41aeef2..d626b7a 100644 --- a/render.h +++ b/render.h @@ -11,18 +11,8 @@ #include "shaders/blitblur.h" #include "shaders/blitcolour.h" -#if 0 -#include "shaders/standard.h" -#include "shaders/vblend.h" -#endif - -VG_STATIC void render_water_texture( world_instance *world, camera *cam, - int layer_depth ); -VG_STATIC void render_water_surface( world_instance *world, camera *cam ); -VG_STATIC void render_world( world_instance *world, camera *cam, - int layer_depth ); -VG_STATIC void render_world_depth( world_instance *world, camera *cam ); - +#define WORKSHOP_PREVIEW_WIDTH 504 +#define WORKSHOP_PREVIEW_HEIGHT 336 #ifndef RENDER_H #define RENDER_H @@ -181,7 +171,7 @@ framebuffers[] = "workshop_preview", .link = &gpipeline.fb_workshop_preview, .resolution_div = 0, - .fixed_w = 504, .fixed_h = 336, + .fixed_w = WORKSHOP_PREVIEW_WIDTH, .fixed_h = WORKSHOP_PREVIEW_HEIGHT, .attachments = { { @@ -569,6 +559,8 @@ VG_STATIC void async_render_init( void *payload, u32 size ) vg_console_reg_cmd( "fb", render_framebuffer_control, render_framebuffer_poll ); + vg_console_reg_var( "render_scale", &gpipeline.view_render_scale, + k_var_dtype_f32, VG_VAR_PERSISTENT ); glGenVertexArrays( 1, &gpipeline.fsquad.vao ); glGenBuffers( 1, &gpipeline.fsquad.vbo );