X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=render.h;h=d626b7a0a013e07af77c64dfaac33d727237bca1;hb=b8ff92a2caafa557608b84f4a037a5b3ce2628f7;hp=b6633943b68df2def3f51499fced0dfbf8885278;hpb=1f7014d965883820f984877b8ca15c1e439cf9cf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/render.h b/render.h index b663394..d626b7a 100644 --- a/render.h +++ b/render.h @@ -11,21 +11,8 @@ #include "shaders/blitblur.h" #include "shaders/blitcolour.h" -#if 0 -#include "shaders/standard.h" -#include "shaders/vblend.h" -#endif - #define WORKSHOP_PREVIEW_WIDTH 504 #define WORKSHOP_PREVIEW_HEIGHT 336 - -VG_STATIC void render_water_texture( world_instance *world, camera *cam, - int layer_depth ); -VG_STATIC void render_water_surface( world_instance *world, camera *cam ); -VG_STATIC void render_world( world_instance *world, camera *cam, - int layer_depth ); -VG_STATIC void render_world_depth( world_instance *world, camera *cam ); - #ifndef RENDER_H #define RENDER_H @@ -572,6 +559,8 @@ VG_STATIC void async_render_init( void *payload, u32 size ) vg_console_reg_cmd( "fb", render_framebuffer_control, render_framebuffer_poll ); + vg_console_reg_var( "render_scale", &gpipeline.view_render_scale, + k_var_dtype_f32, VG_VAR_PERSISTENT ); glGenVertexArrays( 1, &gpipeline.fsquad.vao ); glGenBuffers( 1, &gpipeline.fsquad.vbo );