X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=render.h;h=7b5b473739f7ec6c6b01083bd3448f6e73d43697;hb=aa4c26eae2208872824e0eb5b71bc05c16d43242;hp=cd41ec33e836d65ef02d690fc824d4505efee3a1;hpb=3e8fda9c7cbc50d1ae95195905c953bdeedf71b9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/render.h b/render.h index cd41ec3..7b5b473 100644 --- a/render.h +++ b/render.h @@ -8,8 +8,12 @@ #include "shaders/blit.h" #include "shaders/blitblur.h" +#include "shaders/blitcolour.h" + +#if 0 #include "shaders/standard.h" #include "shaders/vblend.h" +#endif VG_STATIC void render_water_texture( camera *cam ); VG_STATIC void render_water_surface( camera *cam ); @@ -50,6 +54,9 @@ VG_STATIC struct pipeline int g_light_count; int g_light_preview; int g_shadow_samples; + + v4f g_point_light_positions[32]; + v4f g_point_light_colours[32]; } ub_world_lighting; @@ -668,8 +675,7 @@ VG_STATIC void render_init(void) { shader_blit_register(); shader_blitblur_register(); - shader_standard_register(); - shader_vblend_register(); + shader_blitcolour_register(); vg_acquire_thread_sync(); {