X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=render.h;h=6b956de3eb867a8d261057c95dbf5b34e9243ba3;hb=96f8ce1f47009e5f763b05566db3f6cca07cdc76;hp=41aeef241ef529b7bc33522f8cb1dea880b3d067;hpb=a99e5f5d5c16a3e865796a96ad648e3c570d32ac;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/render.h b/render.h index 41aeef2..6b956de 100644 --- a/render.h +++ b/render.h @@ -11,18 +11,8 @@ #include "shaders/blitblur.h" #include "shaders/blitcolour.h" -#if 0 -#include "shaders/standard.h" -#include "shaders/vblend.h" -#endif - -VG_STATIC void render_water_texture( world_instance *world, camera *cam, - int layer_depth ); -VG_STATIC void render_water_surface( world_instance *world, camera *cam ); -VG_STATIC void render_world( world_instance *world, camera *cam, - int layer_depth ); -VG_STATIC void render_world_depth( world_instance *world, camera *cam ); - +#define WORKSHOP_PREVIEW_WIDTH 504 +#define WORKSHOP_PREVIEW_HEIGHT 336 #ifndef RENDER_H #define RENDER_H @@ -181,7 +171,7 @@ framebuffers[] = "workshop_preview", .link = &gpipeline.fb_workshop_preview, .resolution_div = 0, - .fixed_w = 504, .fixed_h = 336, + .fixed_w = WORKSHOP_PREVIEW_WIDTH, .fixed_h = WORKSHOP_PREVIEW_HEIGHT, .attachments = { { @@ -536,12 +526,14 @@ VG_STATIC void async_render_init( void *payload, u32 size ) render_fb_allocate( fb ); } + f32 rh = 0x1p-4f, ih = 0.3f; + float quad[] = { 0.00f,0.00f, 1.00f,1.00f, 0.00f,1.00f, /* fsquad */ 0.00f,0.00f, 1.00f,0.00f, 1.00f,1.00f, - 0.00f,0.00f, 1.00f,0x1p-4f,0.00f,0x1p-4f, /* fsquad1 */ - 0.00f,0.00f, 1.00f,0.00f, 1.00f,0x1p-4f, + 0.00f,0.00f, 1.00f,rh, 0.00f,rh, /* fsquad1 */ + 0.00f,0.00f, 1.00f,0.00f, 1.00f,rh, /* 9x9 debug grid */ /* row0 */ @@ -565,10 +557,15 @@ VG_STATIC void async_render_init( void *payload, u32 size ) 0.30f,0.60f, 0.60f,0.60f, 0.60f,0.90f, 0.60f,0.60f, 0.90f,0.90f, 0.60f,0.90f, 0.60f,0.60f, 0.90f,0.60f, 0.90f,0.90f, + + 0.00f,ih, 1.00f,ih+rh, 0.00f,ih+rh, /* fsquad2 */ + 0.00f,ih, 1.00f,ih, 1.00f,ih+rh, }; vg_console_reg_cmd( "fb", render_framebuffer_control, render_framebuffer_poll ); + vg_console_reg_var( "render_scale", &gpipeline.view_render_scale, + k_var_dtype_f32, VG_VAR_PERSISTENT ); glGenVertexArrays( 1, &gpipeline.fsquad.vao ); glGenBuffers( 1, &gpipeline.fsquad.vbo ); @@ -610,6 +607,12 @@ VG_STATIC void render_fsquad1(void) glDrawArrays( GL_TRIANGLES, 6, 6 ); } +VG_STATIC void render_fsquad2(void) +{ + glBindVertexArray( gpipeline.fsquad.vao ); + glDrawArrays( GL_TRIANGLES, 66,6 ); +} + /* * Call this inside the UI function */