X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=da4172c1394ecc8f3d4bb93254dff1f3efa50fa5;hb=refs%2Fheads%2Fmenu2;hp=95ce2a0414e55ee7976e684933ff97575bac40c8;hpb=217627b6b4eef904ac89b5f7f7f819b3a0970b20;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index 95ce2a0..5da0350 100644 --- a/player_walk.h +++ b/player_walk.h @@ -1,13 +1,12 @@ -#ifndef PLAYER_WALK_H -#define PLAYER_WALK_H - +#pragma once #include "player.h" #include "player_api.h" #include "vg/vg_rigidbody.h" #define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */ -struct player_walk{ +struct player_walk +{ rb_capsule collider; struct player_walk_state{ @@ -68,7 +67,8 @@ struct player_walk{ } animator; } -static player_walk; +extern player_walk; +extern struct player_subsystem_interface player_subsystem_walk; enum player_walk_soundeffect { k_player_walk_soundeffect_splash @@ -87,7 +87,8 @@ static f32 k_sit_yaw_limit = VG_PIf/1.7f, k_sit_pitch_limit = VG_PIf/4.0f; -static void player__walk_register(void){ +static void player__walk_register(void) +{ VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_runspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); @@ -97,34 +98,16 @@ static void player__walk_register(void){ VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); } -static void player__walk_pre_update (void); -static void player__walk_update (void); -static void player__walk_post_update (void); -static void player__walk_animate (void); -static void player__walk_pose (void *animator, player_pose *pose); -static void player__walk_post_animate(void); -static void player__walk_im_gui (void); -static void player__walk_bind (void); -static void player__walk_reset (void); -static void player__walk_restore (void); -static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ); -static void player__walk_transition( bool grounded, f32 board_yaw ); - -struct player_subsystem_interface static player_subsystem_walk = { - .system_register = player__walk_register, - .bind = player__walk_bind, - .pre_update = player__walk_pre_update, - .update = player__walk_update, - .post_update = player__walk_post_update, - .im_gui = player__walk_im_gui, - .animate = player__walk_animate, - .post_animate = player__walk_post_animate, - .pose = player__walk_pose, - .network_animator_exchange = player__walk_animator_exchange, - - .animator_data = &player_walk.animator, - .animator_size = sizeof(player_walk.animator), - .name = "Walk" -}; - -#endif /* PLAYER_WALK_H */ +void player__walk_pre_update (void); +void player__walk_update (void); +void player__walk_post_update (void); +void player__walk_animate (void); +void player__walk_pose (void *animator, player_pose *pose); +void player__walk_post_animate(void); +void player__walk_im_gui ( ui_context *ctx ); +void player__walk_bind (void); +void player__walk_reset (void); +void player__walk_restore (void); +void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ); +void player__walk_transition( bool grounded, f32 board_yaw ); +void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume );