X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=da4172c1394ecc8f3d4bb93254dff1f3efa50fa5;hb=HEAD;hp=a8dd9facd0dc526d2fecf94e1adac836fe37de11;hpb=137d40d96fe923600d8378b8e138e3c276f27ff4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index a8dd9fa..da4172c 100644 --- a/player_walk.h +++ b/player_walk.h @@ -1,19 +1,17 @@ -#ifndef PLAYER_WALK_H -#define PLAYER_WALK_H - +#pragma once #include "player.h" #include "player_api.h" -#include "rigidbody.h" +#include "vg/vg_rigidbody.h" #define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */ -struct player_walk{ +struct player_walk +{ rb_capsule collider; struct player_walk_state{ v3f prev_pos; v3f drop_in_target, - drop_in_foot_anchor, drop_in_start, drop_in_normal; @@ -23,29 +21,28 @@ struct player_walk{ enum walk_activity{ k_walk_activity_air, k_walk_activity_ground, - k_walk_activity_sleep, - k_walk_activity_lockedmove, k_walk_activity_sit, - k_walk_activity_sit_up + k_walk_activity_sit_up, + + /* transitions */ + k_walk_activity_inone, + k_walk_activity_ipopoff, + k_walk_activity_oair, + k_walk_activity_odrop_in, + k_walk_activity_oregular, + + k_walk_activity_max, } activity; - enum walk_outro{ - k_walk_outro_none, - k_walk_outro_jump_to_air, - k_walk_outro_drop_in, - k_walk_outro_regular, - k_walk_outro_max - } - outro_type; - double outro_start_time; + f32 transition_t; int jump_queued; f64 jump_input_time; f32 walk_timer; - f32 sit_t; int step_phase; + v3f steer; } state; @@ -54,7 +51,7 @@ struct player_walk{ enum mdl_surface_prop surface; struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump, *anim_jump_to_air, *anim_drop_in, *anim_intro, - *anim_sit; + *anim_sit, *anim_popoff; struct player_walk_animator { v3f root_co; @@ -63,32 +60,37 @@ struct player_walk{ run, walk; - f32 walk_timer, yaw, pitch; + f32 walk_timer, yaw, pitch, board_yaw; - v3f foot_anchor; - enum walk_outro outro_type; - f32 outro_t, - commit_t, - sit_t; + enum walk_activity activity; + f32 transition_t; } animator; } -static player_walk; +extern player_walk; +extern struct player_subsystem_interface player_subsystem_walk; + +enum player_walk_soundeffect { + k_player_walk_soundeffect_splash +}; static f32 - k_walkspeed = 10.0f, + k_walkspeed = 4.4f, + k_runspeed = 10.0f, k_airspeed = 1.2f, k_stopspeed = 4.0f, k_walk_accel = 10.0f, k_walk_air_accel = 7.0f, - k_walk_friction = 10.0f, + k_walk_friction = 6.0f, k_walk_step_height = 0.2f, k_sit_yaw_limit = VG_PIf/1.7f, k_sit_pitch_limit = VG_PIf/4.0f; -static void player__walk_register(void){ +static void player__walk_register(void) +{ VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_runspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT ); @@ -96,35 +98,16 @@ static void player__walk_register(void){ VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); } -static void player__walk_pre_update (void); -static void player__walk_update (void); -static void player__walk_post_update (void); -static void player__walk_animate (void); -static void player__walk_pose (void *animator, player_pose *pose); -static void player__walk_post_animate(void); -static void player__walk_im_gui (void); -static void player__walk_bind (void); -static void player__walk_transition (void); -static void player__walk_reset (ent_spawn *rp ); -static void player__walk_restore (void); -static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ); - -struct player_subsystem_interface static player_subsystem_walk = { - .system_register = player__walk_register, - .bind = player__walk_bind, - .reset = player__walk_reset, - .pre_update = player__walk_pre_update, - .update = player__walk_update, - .post_update = player__walk_post_update, - .im_gui = player__walk_im_gui, - .animate = player__walk_animate, - .post_animate = player__walk_post_animate, - .pose = player__walk_pose, - .network_animator_exchange = player__walk_animator_exchange, - - .animator_data = &player_walk.animator, - .animator_size = sizeof(player_walk.animator), - .name = "Walk" -}; - -#endif /* PLAYER_WALK_H */ +void player__walk_pre_update (void); +void player__walk_update (void); +void player__walk_post_update (void); +void player__walk_animate (void); +void player__walk_pose (void *animator, player_pose *pose); +void player__walk_post_animate(void); +void player__walk_im_gui (void); +void player__walk_bind (void); +void player__walk_reset (void); +void player__walk_restore (void); +void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ); +void player__walk_transition( bool grounded, f32 board_yaw ); +void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume );