X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=d422e752b44c008a4c9ce9c9419c870ae8363f18;hb=4b8fc63f926737ca0593a4e471550f9f4995c538;hp=f1efabc52492cc227b9c61df01c9ab152617de6b;hpb=5a6199fecf8afcff4b4ef2d341a0dfd0e220420d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index f1efabc..d422e75 100644 --- a/player_walk.h +++ b/player_walk.h @@ -2,52 +2,101 @@ #define PLAYER_WALK_H #include "player_api.h" +#include "rigidbody.h" -struct player_walk -{ - rb_capsule collider; +#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */ - struct - { - v3f angles; - float heading_angle; +struct player_walk{ + rb_capsule collider; + struct player_walk_state{ v3f prev_pos; + v3f drop_in_target, + drop_in_foot_anchor, + drop_in_start, + drop_in_normal; + + float drop_in_start_angle, + drop_in_angle; - enum walk_activity - { + enum walk_activity{ k_walk_activity_air, k_walk_activity_ground, - k_walk_activity_sleep + k_walk_activity_sleep, + k_walk_activity_lockedmove } activity; - struct skeleton_anim *outro_anim; + enum walk_outro{ + k_walk_outro_none, + k_walk_outro_jump_to_air, + k_walk_outro_drop_in, + k_walk_outro_regular + } + outro_type; double outro_start_time; + + int jump_queued; + f64 jump_input_time; + + f32 walk_timer; + int step_phase; } - state, - state_gate_storage; + state; + + f32 move_speed; enum mdl_surface_prop surface; struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump, - *anim_jump_to_air; + *anim_jump_to_air, *anim_drop_in, *anim_intro; + + struct player_walk_animator { + v3f root_co; + v4f root_q; + f32 fly, + run, + walk; - float blend_fly, - blend_run, - blend_walk, + f32 walk_timer; - move_speed, - walk_timer; + v3f foot_anchor; + enum walk_outro outro_type; + f32 outro_t, + commit_t; + } + animator; }; +VG_STATIC float + k_walkspeed = 10.0f, + k_airspeed = 1.2f, + k_stopspeed = 4.0f, + k_walk_accel = 10.0f, + k_walk_air_accel = 7.0f, + k_walk_friction = 10.0f, + k_walk_step_height = 0.2f; + +VG_STATIC void player__walk_register(void) +{ + VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); +} + VG_STATIC void player__walk_pre_update ( player_instance *player ); VG_STATIC void player__walk_update ( player_instance *player ); VG_STATIC void player__walk_post_update ( player_instance *player ); -VG_STATIC void player__walk_animate ( player_instance *player, - player_animation *anim ); +VG_STATIC void player__walk_animate ( player_instance *player ); +VG_STATIC void player__walk_pose( player_instance *player, player_pose *pose ); VG_STATIC void player__walk_post_animate( player_instance *player ); VG_STATIC void player__walk_im_gui ( player_instance *player ); VG_STATIC void player__walk_bind ( player_instance *player ); -VG_STATIC void player__walk_transition ( player_instance *player, v3f angles ); +VG_STATIC void player__walk_transition ( player_instance *player ); +VG_STATIC void player__walk_reset ( player_instance *player, + ent_spawn *rp ); +VG_STATIC void player__walk_restore( player_instance *player ); #endif /* PLAYER_WALK_H */