X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=d422e752b44c008a4c9ce9c9419c870ae8363f18;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=465a58161d4c177b8b87b59f5aeb7e047ad8db6d;hpb=2673c575386c604fc2c0603dba2480eda05cf97a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index 465a581..d422e75 100644 --- a/player_walk.h +++ b/player_walk.h @@ -2,13 +2,14 @@ #define PLAYER_WALK_H #include "player_api.h" +#include "rigidbody.h" -struct player_walk -{ +#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */ + +struct player_walk{ rb_capsule collider; - struct - { + struct player_walk_state{ v3f prev_pos; v3f drop_in_target, drop_in_foot_anchor, @@ -18,55 +19,84 @@ struct player_walk float drop_in_start_angle, drop_in_angle; - enum walk_activity - { + enum walk_activity{ k_walk_activity_air, k_walk_activity_ground, k_walk_activity_sleep, - k_walk_activity_immobile, k_walk_activity_lockedmove } activity; - enum walk_outro - { + enum walk_outro{ k_walk_outro_none, k_walk_outro_jump_to_air, k_walk_outro_drop_in, k_walk_outro_regular } outro_type; - - struct skeleton_anim *outro_anim; double outro_start_time; + + int jump_queued; + f64 jump_input_time; + + f32 walk_timer; + int step_phase; } - state, - state_gate_storage; + state; + + f32 move_speed; enum mdl_surface_prop surface; struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump, *anim_jump_to_air, *anim_drop_in, *anim_intro; - float blend_fly, - blend_run, - blend_walk, + struct player_walk_animator { + v3f root_co; + v4f root_q; + f32 fly, + run, + walk; - move_speed, - walk_timer; + f32 walk_timer; - int step_phase; + v3f foot_anchor; + enum walk_outro outro_type; + f32 outro_t, + commit_t; + } + animator; }; +VG_STATIC float + k_walkspeed = 10.0f, + k_airspeed = 1.2f, + k_stopspeed = 4.0f, + k_walk_accel = 10.0f, + k_walk_air_accel = 7.0f, + k_walk_friction = 10.0f, + k_walk_step_height = 0.2f; + +VG_STATIC void player__walk_register(void) +{ + VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); +} + VG_STATIC void player__walk_pre_update ( player_instance *player ); VG_STATIC void player__walk_update ( player_instance *player ); VG_STATIC void player__walk_post_update ( player_instance *player ); -VG_STATIC void player__walk_animate ( player_instance *player, - player_animation *anim ); +VG_STATIC void player__walk_animate ( player_instance *player ); +VG_STATIC void player__walk_pose( player_instance *player, player_pose *pose ); VG_STATIC void player__walk_post_animate( player_instance *player ); VG_STATIC void player__walk_im_gui ( player_instance *player ); VG_STATIC void player__walk_bind ( player_instance *player ); -VG_STATIC void player__walk_transition ( player_instance *player, v3f angles ); +VG_STATIC void player__walk_transition ( player_instance *player ); VG_STATIC void player__walk_reset ( player_instance *player, ent_spawn *rp ); +VG_STATIC void player__walk_restore( player_instance *player ); #endif /* PLAYER_WALK_H */