X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=ae0f9c36f77624f466854893efe92db0789ba9c4;hb=22f62f001f21d1b91fefd9fc495c122d9ddf205a;hp=d422e752b44c008a4c9ce9c9419c870ae8363f18;hpb=a5cdfe2fc872f03c7988d63498abb7e7827325c1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index d422e75..ae0f9c3 100644 --- a/player_walk.h +++ b/player_walk.h @@ -1,6 +1,7 @@ #ifndef PLAYER_WALK_H #define PLAYER_WALK_H +#include "player.h" #include "player_api.h" #include "rigidbody.h" @@ -65,9 +66,10 @@ struct player_walk{ commit_t; } animator; -}; +} +static player_walk; -VG_STATIC float +static f32 k_walkspeed = 10.0f, k_airspeed = 1.2f, k_stopspeed = 4.0f, @@ -76,8 +78,7 @@ VG_STATIC float k_walk_friction = 10.0f, k_walk_step_height = 0.2f; -VG_STATIC void player__walk_register(void) -{ +static void player__walk_register(void){ VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); @@ -86,17 +87,32 @@ VG_STATIC void player__walk_register(void) VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); } -VG_STATIC void player__walk_pre_update ( player_instance *player ); -VG_STATIC void player__walk_update ( player_instance *player ); -VG_STATIC void player__walk_post_update ( player_instance *player ); -VG_STATIC void player__walk_animate ( player_instance *player ); -VG_STATIC void player__walk_pose( player_instance *player, player_pose *pose ); -VG_STATIC void player__walk_post_animate( player_instance *player ); -VG_STATIC void player__walk_im_gui ( player_instance *player ); -VG_STATIC void player__walk_bind ( player_instance *player ); -VG_STATIC void player__walk_transition ( player_instance *player ); -VG_STATIC void player__walk_reset ( player_instance *player, - ent_spawn *rp ); -VG_STATIC void player__walk_restore( player_instance *player ); +static void player__walk_pre_update (void); +static void player__walk_update (void); +static void player__walk_post_update (void); +static void player__walk_animate (void); +static void player__walk_pose (void *animator, player_pose *pose); +static void player__walk_post_animate(void); +static void player__walk_im_gui (void); +static void player__walk_bind (void); +static void player__walk_transition (void); +static void player__walk_reset (ent_spawn *rp ); +static void player__walk_restore (void); + +struct player_subsystem_interface static player_subsystem_walk = { + .system_register = player__walk_register, + .bind = player__walk_bind, + .reset = player__walk_reset, + .pre_update = player__walk_pre_update, + .update = player__walk_update, + .post_update = player__walk_post_update, + .im_gui = player__walk_im_gui, + .animate = player__walk_animate, + .post_animate = player__walk_post_animate, + .pose = player__walk_pose, + + .animator_data = &player_walk.animator, + .animator_size = sizeof(player_walk.animator) +}; #endif /* PLAYER_WALK_H */