X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=a03e9a721d190fe6903849c8f764a9890457b6dc;hb=df9f72d2912a5424d37dfdb02f76aba8f1ed4df1;hp=989384c1fc9661cffe259296ef71952d47ce6c2b;hpb=872ad3e040f22df357929d3778a955ae8c4ac52b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index 989384c..a03e9a7 100644 --- a/player_walk.h +++ b/player_walk.h @@ -1,13 +1,16 @@ #ifndef PLAYER_WALK_H #define PLAYER_WALK_H +#include "player.h" #include "player_api.h" #include "rigidbody.h" +#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */ + struct player_walk{ rb_capsule collider; - struct{ + struct player_walk_state{ v3f prev_pos; v3f drop_in_target, drop_in_foot_anchor, @@ -32,28 +35,41 @@ struct player_walk{ k_walk_outro_regular } outro_type; - - struct skeleton_anim *outro_anim; double outro_start_time; + + int jump_queued; + f64 jump_input_time; + + f32 walk_timer; + int step_phase; } - state, - state_gate_storage; + state; + + f32 move_speed; enum mdl_surface_prop surface; struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump, *anim_jump_to_air, *anim_drop_in, *anim_intro; - float blend_fly, - blend_run, - blend_walk, + struct player_walk_animator { + v3f root_co; + v4f root_q; + f32 fly, + run, + walk; - move_speed, - walk_timer; + f32 walk_timer; - int step_phase; -}; + v3f foot_anchor; + enum walk_outro outro_type; + f32 outro_t, + commit_t; + } + animator; +} +static player_walk; -VG_STATIC float +static f32 k_walkspeed = 10.0f, k_airspeed = 1.2f, k_stopspeed = 4.0f, @@ -62,8 +78,7 @@ VG_STATIC float k_walk_friction = 10.0f, k_walk_step_height = 0.2f; -VG_STATIC void player__walk_register(void) -{ +static void player__walk_register(void){ VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); @@ -72,17 +87,35 @@ VG_STATIC void player__walk_register(void) VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); } -VG_STATIC void player__walk_pre_update ( player_instance *player ); -VG_STATIC void player__walk_update ( player_instance *player ); -VG_STATIC void player__walk_post_update ( player_instance *player ); -VG_STATIC void player__walk_animate ( player_instance *player, - player_animation *anim ); -VG_STATIC void player__walk_post_animate( player_instance *player ); -VG_STATIC void player__walk_im_gui ( player_instance *player ); -VG_STATIC void player__walk_bind ( player_instance *player ); -VG_STATIC void player__walk_transition ( player_instance *player, v3f angles ); -VG_STATIC void player__walk_reset ( player_instance *player, - ent_spawn *rp ); -VG_STATIC void player__walk_restore( player_instance *player ); +static void player__walk_pre_update (void); +static void player__walk_update (void); +static void player__walk_post_update (void); +static void player__walk_animate (void); +static void player__walk_pose (void *animator, player_pose *pose); +static void player__walk_post_animate(void); +static void player__walk_im_gui (void); +static void player__walk_bind (void); +static void player__walk_transition (void); +static void player__walk_reset (ent_spawn *rp ); +static void player__walk_restore (void); +static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ); + +struct player_subsystem_interface static player_subsystem_walk = { + .system_register = player__walk_register, + .bind = player__walk_bind, + .reset = player__walk_reset, + .pre_update = player__walk_pre_update, + .update = player__walk_update, + .post_update = player__walk_post_update, + .im_gui = player__walk_im_gui, + .animate = player__walk_animate, + .post_animate = player__walk_post_animate, + .pose = player__walk_pose, + .network_animator_exchange = player__walk_animator_exchange, + + .animator_data = &player_walk.animator, + .animator_size = sizeof(player_walk.animator), + .name = "Walk" +}; #endif /* PLAYER_WALK_H */