X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=989384c1fc9661cffe259296ef71952d47ce6c2b;hb=d043e7ab9cac90df65d806c02f79756076a377cb;hp=726623dbcd6eba4cc4829491278b98608fea131f;hpb=33de52d9660ab86caafdd0ae4abb496dbc072778;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index 726623d..989384c 100644 --- a/player_walk.h +++ b/player_walk.h @@ -2,16 +2,12 @@ #define PLAYER_WALK_H #include "player_api.h" +#include "rigidbody.h" -struct player_walk -{ +struct player_walk{ rb_capsule collider; - struct - { - v3f angles; - float heading_angle; - + struct{ v3f prev_pos; v3f drop_in_target, drop_in_foot_anchor, @@ -21,20 +17,19 @@ struct player_walk float drop_in_start_angle, drop_in_angle; - enum walk_activity - { + enum walk_activity{ k_walk_activity_air, k_walk_activity_ground, k_walk_activity_sleep, - k_walk_activity_immobile + k_walk_activity_lockedmove } activity; - enum walk_outro - { + enum walk_outro{ k_walk_outro_none, k_walk_outro_jump_to_air, - k_walk_outro_drop_in + k_walk_outro_drop_in, + k_walk_outro_regular } outro_type; @@ -46,7 +41,7 @@ struct player_walk enum mdl_surface_prop surface; struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump, - *anim_jump_to_air, *anim_drop_in; + *anim_jump_to_air, *anim_drop_in, *anim_intro; float blend_fly, blend_run, @@ -54,8 +49,29 @@ struct player_walk move_speed, walk_timer; + + int step_phase; }; +VG_STATIC float + k_walkspeed = 10.0f, + k_airspeed = 1.2f, + k_stopspeed = 4.0f, + k_walk_accel = 10.0f, + k_walk_air_accel = 7.0f, + k_walk_friction = 10.0f, + k_walk_step_height = 0.2f; + +VG_STATIC void player__walk_register(void) +{ + VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); +} + VG_STATIC void player__walk_pre_update ( player_instance *player ); VG_STATIC void player__walk_update ( player_instance *player ); VG_STATIC void player__walk_post_update ( player_instance *player ); @@ -65,5 +81,8 @@ VG_STATIC void player__walk_post_animate( player_instance *player ); VG_STATIC void player__walk_im_gui ( player_instance *player ); VG_STATIC void player__walk_bind ( player_instance *player ); VG_STATIC void player__walk_transition ( player_instance *player, v3f angles ); +VG_STATIC void player__walk_reset ( player_instance *player, + ent_spawn *rp ); +VG_STATIC void player__walk_restore( player_instance *player ); #endif /* PLAYER_WALK_H */